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* Remove unused Bullet module and thirdparty codeRémi Verschelde2022-03-091-220/+0
* Style: Remove inconsistently used `@author` docstringsRémi Verschelde2022-01-041-5/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Harmonize default value for collision mask in ray/shape queriesPouleyKetchoupp2021-08-301-6/+6
* Fix 3D moving platform logicPouleyKetchoupp2021-08-091-2/+2
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-6/+6
* Initialize class/struct variables with default values in modules/Rafał Mikrut2021-02-081-3/+3
* Use real_t in physics codeAaron Franke2021-01-281-5/+5
* Only remove Bullet's body constraints when removing body from spaceMarcel Admiraal2021-01-131-0/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-1/+1
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-2/+2
* Revert "Optimized physics object spawn time and optimized shape usage when th...Andrea Catania2020-10-081-4/+0
* Revert "- Enhanced the flush mechanism by flushing only needed thing."Andrea Catania2020-10-081-12/+6
* - Enhanced the flush mechanism by flushing only needed thing.Andrea Catania2020-07-271-6/+12
* Add override keywords.Marcel Admiraal2020-07-101-7/+7
* Merge pull request #39726 from AndreaCatania/add_body_impr_physicsRémi Verschelde2020-07-071-0/+4
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| * Optimized physics object spawn time and optimized shape usage when the shape ...Andrea Catania2020-06-241-0/+4
* | Added BulletPhysics APIs to return internal objects and fixed a typo.Andrea Catania2020-06-241-3/+6
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* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-1/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-30/+23
* Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde2020-05-101-1/+2
* Better damping implementation for Bullet rigid bodiesPouleyKetchoupp2020-04-271-0/+6
* Replace NULL with nullptrlupoDharkael2020-04-021-5/+5
* Renaming of servers for coherency.Juan Linietsky2020-03-271-11/+11
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Fixed KinematicCollision.get_local_shape() - the local shape id was never set...PouleyKetchoupp2019-08-071-1/+1
* Made use of semicolons more consitent, fixed formattingJohnJLight2019-06-191-1/+2
* KinematicBody performance and quality improvementsDaniel Rakos2019-03-271-1/+1
* Fix RayShape collision when used with a KinematicBody (Bullet Physics)Daniel Rakos2019-02-191-0/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fix mismatched class/struct definition warnings [-Wmismatched-tags]Rémi Verschelde2018-10-011-1/+1
* Fix warnings about wrong member initialization order [-Wreorder]Rémi Verschelde2018-09-281-1/+1
* Corrected cast_motion query behaviourAndrea Catania2018-09-221-1/+1
* Fixing trimesh precisionAndrea Catania2018-09-061-0/+2
* Added ray / shape / point / motion / rest cast exclusion of area and or bodyAndrea Catania2018-08-211-6/+6
* Fixes to move and slide and ray separation, implement separation in Godot phy...Juan Linietsky2018-08-201-1/+1
* Added ray shape and move_and_slide with snapping on 3D.Andrea Catania2018-08-191-0/+3
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-1/+1
* Implemented Soft bodyAndreaCatania2018-07-231-2/+4
* Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania2018-02-201-2/+2
* Fix inconsistencies and typos in argument namesPaolo Perkovic2018-02-011-3/+3
* Fixed Bullet collision shapes scaleAndreaCatania2018-01-081-4/+9
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-7/+11
* Merge pull request #13257 from AndreaCatania/masterRémi Verschelde2018-01-041-6/+7
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| * Fixed kinematic movement stuck, Changed how shape scale works, OptimizedAndreaCatania2017-12-231-6/+7
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-2/+2
* Removed type_mask and fixed some variable nameAndreaCatania2017-11-211-6/+6