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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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bullet
/
space_bullet.h
Commit message (
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Author
Age
Files
Lines
*
Remove unused Bullet module and thirdparty code
Rémi Verschelde
2022-03-09
1
-220
/
+0
*
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-04
1
-5
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Harmonize default value for collision mask in ray/shape queries
PouleyKetchoupp
2021-08-30
1
-6
/
+6
*
Fix 3D moving platform logic
PouleyKetchoupp
2021-08-09
1
-2
/
+2
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-6
/
+6
*
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-02-08
1
-3
/
+3
*
Use real_t in physics code
Aaron Franke
2021-01-28
1
-5
/
+5
*
Only remove Bullet's body constraints when removing body from space
Marcel Admiraal
2021-01-13
1
-0
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
/
+1
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
/
+2
*
Revert "Optimized physics object spawn time and optimized shape usage when th...
Andrea Catania
2020-10-08
1
-4
/
+0
*
Revert "- Enhanced the flush mechanism by flushing only needed thing."
Andrea Catania
2020-10-08
1
-12
/
+6
*
- Enhanced the flush mechanism by flushing only needed thing.
Andrea Catania
2020-07-27
1
-6
/
+12
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-7
/
+7
*
Merge pull request #39726 from AndreaCatania/add_body_impr_physics
Rémi Verschelde
2020-07-07
1
-0
/
+4
|
\
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*
Optimized physics object spawn time and optimized shape usage when the shape ...
Andrea Catania
2020-06-24
1
-0
/
+4
*
|
Added BulletPhysics APIs to return internal objects and fixed a typo.
Andrea Catania
2020-06-24
1
-3
/
+6
|
/
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-1
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-30
/
+23
*
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
1
-1
/
+2
*
Better damping implementation for Bullet rigid bodies
PouleyKetchoupp
2020-04-27
1
-0
/
+6
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-5
/
+5
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-11
/
+11
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Fixed KinematicCollision.get_local_shape() - the local shape id was never set...
PouleyKetchoupp
2019-08-07
1
-1
/
+1
*
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-19
1
-1
/
+2
*
KinematicBody performance and quality improvements
Daniel Rakos
2019-03-27
1
-1
/
+1
*
Fix RayShape collision when used with a KinematicBody (Bullet Physics)
Daniel Rakos
2019-02-19
1
-0
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix mismatched class/struct definition warnings [-Wmismatched-tags]
Rémi Verschelde
2018-10-01
1
-1
/
+1
*
Fix warnings about wrong member initialization order [-Wreorder]
Rémi Verschelde
2018-09-28
1
-1
/
+1
*
Corrected cast_motion query behaviour
Andrea Catania
2018-09-22
1
-1
/
+1
*
Fixing trimesh precision
Andrea Catania
2018-09-06
1
-0
/
+2
*
Added ray / shape / point / motion / rest cast exclusion of area and or body
Andrea Catania
2018-08-21
1
-6
/
+6
*
Fixes to move and slide and ray separation, implement separation in Godot phy...
Juan Linietsky
2018-08-20
1
-1
/
+1
*
Added ray shape and move_and_slide with snapping on 3D.
Andrea Catania
2018-08-19
1
-0
/
+3
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-1
/
+1
*
Implemented Soft body
AndreaCatania
2018-07-23
1
-2
/
+4
*
Improved kinematic body 2D and 3D, Now can move rigid body
Andrea Catania
2018-02-20
1
-2
/
+2
*
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-02-01
1
-3
/
+3
*
Fixed Bullet collision shapes scale
AndreaCatania
2018-01-08
1
-4
/
+9
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-7
/
+11
*
Merge pull request #13257 from AndreaCatania/master
Rémi Verschelde
2018-01-04
1
-6
/
+7
|
\
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*
Fixed kinematic movement stuck, Changed how shape scale works, Optimized
AndreaCatania
2017-12-23
1
-6
/
+7
*
|
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
|
/
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-2
/
+2
*
Removed type_mask and fixed some variable name
AndreaCatania
2017-11-21
1
-6
/
+6
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