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authorJuan Linietsky <reduzio@gmail.com>2016-06-01 20:22:02 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-06-01 20:31:42 -0300
commit9e745b920fec25f1088ae0377a8d87a87136a5f7 (patch)
tree67c35840fb0eee8b380fafdbe46b696925d0f1fd /modules/gdscript/gd_script.cpp
parent45752eaae4a97b93c794651aa1b8dfec3c4f4d95 (diff)
downloadredot-engine-9e745b920fec25f1088ae0377a8d87a87136a5f7.tar.gz
Ability to reload scripts on running game
Diffstat (limited to 'modules/gdscript/gd_script.cpp')
-rw-r--r--modules/gdscript/gd_script.cpp125
1 files changed, 121 insertions, 4 deletions
diff --git a/modules/gdscript/gd_script.cpp b/modules/gdscript/gd_script.cpp
index 7672faf620..dcd0641f76 100644
--- a/modules/gdscript/gd_script.cpp
+++ b/modules/gdscript/gd_script.cpp
@@ -101,6 +101,12 @@ GDInstance* GDScript::_create_instance(const Variant** p_args,int p_argcount,Obj
instance->members.resize(member_indices.size());
instance->script=Ref<GDScript>(this);
instance->owner=p_owner;
+#ifdef DEBUG_ENABLED
+ //needed for hot reloading
+ for(Map<StringName,MemberInfo>::Element *E=member_indices.front();E;E=E->next()) {
+ instance->member_indices_cache[E->key()]=E->get().index;
+ }
+#endif
instance->owner->set_script_instance(instance);
/* STEP 2, INITIALIZE AND CONSRTUCT */
@@ -500,10 +506,10 @@ void GDScript::_set_subclass_path(Ref<GDScript>& p_sc,const String& p_path) {
}
}
-Error GDScript::reload() {
+Error GDScript::reload(bool p_keep_state) {
- ERR_FAIL_COND_V(instances.size(),ERR_ALREADY_IN_USE);
+ ERR_FAIL_COND_V(!p_keep_state && instances.size(),ERR_ALREADY_IN_USE);
String basedir=path;
@@ -531,7 +537,7 @@ Error GDScript::reload() {
bool can_run = ScriptServer::is_scripting_enabled() || parser.is_tool_script();
GDCompiler compiler;
- err = compiler.compile(&parser,this);
+ err = compiler.compile(&parser,this,p_keep_state);
if (err) {
@@ -837,7 +843,7 @@ void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
}
-GDScript::GDScript() {
+GDScript::GDScript() : script_list(this) {
_static_ref=this;
@@ -851,12 +857,33 @@ GDScript::GDScript() {
source_changed_cache=false;
#endif
+#ifdef DEBUG_ENABLED
+ if (GDScriptLanguage::get_singleton()->lock) {
+ GDScriptLanguage::get_singleton()->lock->lock();
+ }
+ GDScriptLanguage::get_singleton()->script_list.add(&script_list);
+
+ if (GDScriptLanguage::get_singleton()->lock) {
+ GDScriptLanguage::get_singleton()->lock->unlock();
+ }
+#endif
}
GDScript::~GDScript() {
for (Map<StringName,GDFunction*>::Element *E=member_functions.front();E;E=E->next()) {
memdelete( E->get() );
}
+
+#ifdef DEBUG_ENABLED
+ if (GDScriptLanguage::get_singleton()->lock) {
+ GDScriptLanguage::get_singleton()->lock->lock();
+ }
+ GDScriptLanguage::get_singleton()->script_list.remove(&script_list);
+
+ if (GDScriptLanguage::get_singleton()->lock) {
+ GDScriptLanguage::get_singleton()->lock->unlock();
+ }
+#endif
}
@@ -1218,6 +1245,37 @@ ScriptLanguage *GDInstance::get_language() {
return GDScriptLanguage::get_singleton();
}
+void GDInstance::reload_members() {
+
+#ifdef DEBUG_ENABLED
+
+ members.resize(script->member_indices.size()); //resize
+
+ Vector<Variant> new_members;
+ new_members.resize(script->member_indices.size());
+
+ //pass the values to the new indices
+ for(Map<StringName,GDScript::MemberInfo>::Element *E=script->member_indices.front();E;E=E->next()) {
+
+ if (member_indices_cache.has(E->key())) {
+ Variant value = members[member_indices_cache[E->key()]];
+ new_members[E->get().index]=value;
+ }
+
+ }
+
+ //apply
+ members=new_members;
+
+ //pass the values to the new indices
+ member_indices_cache.clear();
+ for(Map<StringName,GDScript::MemberInfo>::Element *E=script->member_indices.front();E;E=E->next()) {
+
+ member_indices_cache[E->key()]=E->get().index;
+ }
+
+#endif
+}
GDInstance::GDInstance() {
owner=NULL;
@@ -1441,6 +1499,65 @@ int GDScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr,int p_i
}
+struct GDScriptDepSort {
+
+ //must support sorting so inheritance works properly (parent must be reloaded first)
+ bool operator()(const Ref<GDScript> &A, const Ref<GDScript>& B) const {
+
+ if (A==B)
+ return false; //shouldn't happen but..
+ const GDScript *I=B->get_base().ptr();
+ while(I) {
+ if (I==A.ptr()) {
+ // A is a base of B
+ return true;
+ }
+
+ I=I->get_base().ptr();
+ }
+
+ return false; //not a base
+ }
+};
+
+void GDScriptLanguage::reload_all_scripts() {
+
+
+
+#ifdef DEBUG_ENABLED
+ print_line("RELOAD ALL SCRIPTS");
+ if (lock) {
+ lock->lock();
+ }
+
+ List<Ref<GDScript> > scripts;
+
+ SelfList<GDScript> *elem=script_list.first();
+ while(elem) {
+ if (elem->self()->get_path().is_resource_file()) {
+ print_line("FOUND: "+elem->self()->get_path());
+ scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
+ }
+ elem=elem->next();
+ }
+
+ if (lock) {
+ lock->unlock();
+ }
+
+ //as scripts are going to be reloaded, must proceed without locking here
+
+ scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
+
+ for(List<Ref<GDScript> >::Element *E=scripts.front();E;E=E->next()) {
+
+ print_line("RELOADING: "+E->get()->get_path());
+ E->get()->load_source_code(E->get()->get_path());
+ E->get()->reload(true);
+ }
+#endif
+}
+
void GDScriptLanguage::frame() {
// print_line("calls: "+itos(calls));