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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-03-05 16:04:13 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-03-05 19:22:52 +0100 |
commit | 305192072fab1c4d5894ba5da3009a648936c70b (patch) | |
tree | aa069e5e2b6cc603468d76e95325d4fead088849 /modules/gdscript/gdscript_analyzer.h | |
parent | 39f90600bc553f2273e72708eb2a8d37a8517e86 (diff) | |
download | redot-engine-305192072fab1c4d5894ba5da3009a648936c70b.tar.gz |
Add Enter shortcut to add a shader global in the editor
- Clear the shader global name field when adding a new shader global
to match the behavior of other tabs in the Project Settings dialog.
Diffstat (limited to 'modules/gdscript/gdscript_analyzer.h')
0 files changed, 0 insertions, 0 deletions