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author | Raul Santos <raulsntos@gmail.com> | 2023-10-16 02:55:52 +0200 |
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committer | Raul Santos <raulsntos@gmail.com> | 2023-10-16 05:07:11 +0200 |
commit | be1dfd3b3ab53b5ea6678b1ca974864385e55272 (patch) | |
tree | 58ef7685e8f731eb744862cb55202774170f1863 /modules/gdscript/gdscript_cache.cpp | |
parent | a574c0296b38d5f786f249b12e6251e562c528cc (diff) | |
download | redot-engine-be1dfd3b3ab53b5ea6678b1ca974864385e55272.tar.gz |
C#: Allow exporting games without C#
When exporting a game that contains a C# solution, a feature is added so the exported game can check if it should initialize the .NET module. Otherwise, the module initialization is skipped so games without C# won't check for the assemblies and won't show alerts when they're missing.
Diffstat (limited to 'modules/gdscript/gdscript_cache.cpp')
0 files changed, 0 insertions, 0 deletions