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authorEoin O'Neill <eoinoneill1991@gmail.com>2023-10-16 21:02:46 -0700
committerEoin O'Neill <eoinoneill1991@gmail.com>2023-10-16 21:02:46 -0700
commitf17a569ccfe3ceb8ce77b935f92c24aa5cd51c16 (patch)
tree7dd2c7a6b1b9aa8b591b10fe2d01e99bc7d2779a /modules/gdscript/gdscript_cache.cpp
parentfd33c7b32f54e9ac3d346be718618575338cd7ef (diff)
downloadredot-engine-f17a569ccfe3ceb8ce77b935f92c24aa5cd51c16.tar.gz
Fix bug where TileMap will not update material correct on assignment
This seemed to be a simple case of a missing condition in an if statement with a few different flags. I'm not super familiar with the tilemap code but hopefully this is the correct place to add this check. Fixes #83474
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