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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-08-06 12:31:28 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-08-06 12:31:28 +0200 |
commit | 43d2ab280a40b102ce37208dd6049205b4c051ac (patch) | |
tree | 2694b07e5100d86c99419de6890cd31316df2cbd /modules/gdscript/gdscript_compiler.cpp | |
parent | 116a457542d48ea11339edb25da6eef76de34226 (diff) | |
parent | 8cf2903c7f11970e5c4a692cb52a2fa383b8d45f (diff) | |
download | redot-engine-43d2ab280a40b102ce37208dd6049205b4c051ac.tar.gz |
Merge pull request #95064 from RandomShaper/d3d12_flicker
D3D12: Avoid cases of redundant render target clears
Diffstat (limited to 'modules/gdscript/gdscript_compiler.cpp')
0 files changed, 0 insertions, 0 deletions