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authorRémi Verschelde <rverschelde@gmail.com>2024-05-14 12:07:03 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-05-14 12:07:03 +0200
commitbdefe5399279ccc37d3f402215236a0ad9642b99 (patch)
tree35bf85a05f58b3f5d56232621205b1ea8b4ad275 /modules/gdscript/gdscript_compiler.cpp
parente58eb6a26763de8263ecc2eae93119e4817e4016 (diff)
parent413c11357d039a03a8dca440a01951a637ae936b (diff)
downloadredot-engine-bdefe5399279ccc37d3f402215236a0ad9642b99.tar.gz
Merge pull request #91909 from KoBeWi/have_fun_reviewing_this
Use Core/Scene stringnames consistently
Diffstat (limited to 'modules/gdscript/gdscript_compiler.cpp')
-rw-r--r--modules/gdscript/gdscript_compiler.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 4f8a554ce1..e62972b949 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -37,7 +37,8 @@
#include "core/config/engine.h"
#include "core/config/project_settings.h"
-#include "core/core_string_names.h"
+
+#include "scene/scene_string_names.h"
bool GDScriptCompiler::_is_class_member_property(CodeGen &codegen, const StringName &p_name) {
if (codegen.function_node && codegen.function_node->is_static) {
@@ -2235,7 +2236,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
return_type = _gdtype_from_datatype(p_func->get_datatype(), p_script);
} else {
if (p_for_ready) {
- func_name = "_ready";
+ func_name = SceneStringName(_ready);
} else {
func_name = "@implicit_new";
}