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authorRémi Verschelde <rverschelde@gmail.com>2023-10-13 22:16:13 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-10-13 22:16:13 +0200
commitafa262ae6bd1229c45a65d89103aba5b1c78182b (patch)
tree933c8cb1fdf1ad1d31585b2e2b2b0a26e6afe63d /modules/gdscript/gdscript_function.cpp
parent74d7796dbd28cf1e054120ba18d3ca668b487c39 (diff)
parenta9a197d2dc6716c113e0a02ec3d59c34b15cf489 (diff)
downloadredot-engine-afa262ae6bd1229c45a65d89103aba5b1c78182b.tar.gz
Merge pull request #82068 from DarioSamo/lightmapper-indirect-bounces
Rewrite the GPU Lightmapper's indirect logic to match Godot 3.5's CPU Lightmapper.
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