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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-10-13 22:16:13 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-10-13 22:16:13 +0200 |
commit | afa262ae6bd1229c45a65d89103aba5b1c78182b (patch) | |
tree | 933c8cb1fdf1ad1d31585b2e2b2b0a26e6afe63d /modules/gdscript/gdscript_function.cpp | |
parent | 74d7796dbd28cf1e054120ba18d3ca668b487c39 (diff) | |
parent | a9a197d2dc6716c113e0a02ec3d59c34b15cf489 (diff) | |
download | redot-engine-afa262ae6bd1229c45a65d89103aba5b1c78182b.tar.gz |
Merge pull request #82068 from DarioSamo/lightmapper-indirect-bounces
Rewrite the GPU Lightmapper's indirect logic to match Godot 3.5's CPU Lightmapper.
Diffstat (limited to 'modules/gdscript/gdscript_function.cpp')
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