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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-04-29 17:30:28 +0200 |
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committer | GitHub <noreply@github.com> | 2020-04-29 17:30:28 +0200 |
commit | 92d4a0cbd231508221b0e977ae9a0e9d4207e328 (patch) | |
tree | a5716c7c2df0c61229ca2a34a0f2c674fdd3ce3b /modules/gdscript/gdscript_function.h | |
parent | b46e5c7b946c71ea4aa56ab067514124b5c306d8 (diff) | |
parent | c427334393837b26f76e621f25c7886c5aa62336 (diff) | |
download | redot-engine-92d4a0cbd231508221b0e977ae9a0e9d4207e328.tar.gz |
Merge pull request #38288 from RandomShaper/imvu/fix_not_freed_gdsfuncstate
Fix leaked objects when game ends with yields in progress
Diffstat (limited to 'modules/gdscript/gdscript_function.h')
-rw-r--r-- | modules/gdscript/gdscript_function.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h index acfc0a95b4..9d8e23d994 100644 --- a/modules/gdscript/gdscript_function.h +++ b/modules/gdscript/gdscript_function.h @@ -293,13 +293,15 @@ private: public: struct CallState { + ObjectID script_id; +#ifdef DEBUG_ENABLED + String script_path; +#endif ObjectID instance_id; - GDScriptInstance *instance; Vector<uint8_t> stack; int stack_size; Variant self; uint32_t alloca_size; - Ref<GDScript> script; int ip; int line; int defarg; |