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authorHugo Locurcio <hugo.locurcio@hugo.pro>2024-02-06 19:35:52 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2024-02-06 19:41:26 +0100
commit345f09d1255e20b8980adcf70c3cb29f350a220b (patch)
tree6cb8ccb3bfbed0775d8469376bed704fcef5b394 /modules/gdscript/gdscript_lambda_callable.cpp
parentd3352813ea44447bfbf135efdec23acc4d1d3f89 (diff)
downloadredot-engine-345f09d1255e20b8980adcf70c3cb29f350a220b.tar.gz
Enable Add Type Hints editor setting by default
Now that GDScript type hints improve performance since Godot 4.0 and the community is increasingly getting used to typed GDScript, it makes sense to add type hints by default. Official demos will also be moving to type hints at some point in the future, further increasing the relevance of enabling type hints out of the box.
Diffstat (limited to 'modules/gdscript/gdscript_lambda_callable.cpp')
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