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author | clayjohn <claynjohn@gmail.com> | 2024-09-20 17:43:33 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2024-09-20 17:43:33 -0700 |
commit | e75900e1ad1a2c699829335ad3be27b4e01afec1 (patch) | |
tree | 4dca0990db6365524316f4178d89ec577852826b /modules/gdscript/gdscript_lambda_callable.cpp | |
parent | 621cadcf651b93757d5dbf8969023ae62a16f1a4 (diff) | |
download | redot-engine-e75900e1ad1a2c699829335ad3be27b4e01afec1.tar.gz |
Calculate pixel snap in canvas space instead of world space
This ensures that you are actually snapping to pixels in the viewport and not an arbitrary amount
Diffstat (limited to 'modules/gdscript/gdscript_lambda_callable.cpp')
0 files changed, 0 insertions, 0 deletions