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| author | Anni Ryynänen <anni@anniryynanen.com> | 2024-06-24 13:17:45 +0300 |
|---|---|---|
| committer | Anni Ryynänen <anni@anniryynanen.com> | 2024-06-24 13:17:45 +0300 |
| commit | eed6f4fef4645bc0791ab58c8915b78b55f12f38 (patch) | |
| tree | 0b84d764a00c9572225f3e4a0c1e854e1f288f56 /modules/gdscript/gdscript_tokenizer_buffer.cpp | |
| parent | 04bf7d4cade645a5923cc80d87ac1c6109e2cdfe (diff) | |
| download | redot-engine-eed6f4fef4645bc0791ab58c8915b78b55f12f38.tar.gz | |
Fix reselecting scene tree node after inspecting a resource
This broke when the `node_selected` connection was removed in #91435.
Here it's returned, but the emit is removed from `_node_removed`. That
preserves the earlier fix while allowing nodes to be reselected.
Diffstat (limited to 'modules/gdscript/gdscript_tokenizer_buffer.cpp')
0 files changed, 0 insertions, 0 deletions
