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authorSaracen <SaracenOne@gmail.com>2024-08-25 20:47:14 +0100
committerSaracen <SaracenOne@gmail.com>2024-09-07 02:09:47 +0100
commit6532eff7a72ff7675f96c564c2a522f263358efd (patch)
tree34d3a5777aecf030239601a73de5cb87f0f9a6d8 /modules/gdscript/language_server/gdscript_language_server.cpp
parent030fd71da23dc8e2c73febb966e4d6caf4f9ddbb (diff)
downloadredot-engine-6532eff7a72ff7675f96c564c2a522f263358efd.tar.gz
Various improvements to advanced importer skeleton preview.
Better size calculation in advanced importer preview. Uses the skeleton mesh to calculate the scene's bounding box. This improves some situations where a mesh instances' scale does not match its visual representation when a skeleton is applied. Advanced importer skeletal preview UX improvement. Make the visibility of the skeletal preview in the advanced importer when selecting an animation dependent on a new dedicated toggle button rather than carrying over whether a skeletal node was or was not previously selected before selecting the animation. Advanced importer skeletal preview fix. Fixes the preview on scaled skeletons in the advanced importer by applying the node's scale to the preview and generating a skin for it.
Diffstat (limited to 'modules/gdscript/language_server/gdscript_language_server.cpp')
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