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authorHugo Locurcio <hugo.locurcio@hugo.pro>2023-09-20 19:53:34 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2024-02-05 21:49:17 +0100
commit93be97e6a741ba2fa9dac584219f4f808de237af (patch)
treeee8baaaae316298997c2ba99a0cdf4e082ea7447 /modules/gdscript/language_server/gdscript_language_server.cpp
parentd3352813ea44447bfbf135efdec23acc4d1d3f89 (diff)
downloadredot-engine-93be97e6a741ba2fa9dac584219f4f808de237af.tar.gz
Make ShaderMaterial always the last option in inspector resource dropdowns
ShaderMaterial is the "advanced" option, while the "basic" options should be listed first for easier accessibility (and because they're generally used more often). This makes sky and particle materials consistent with canvas/spatial/fog materials on this aspect.
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