diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-09-20 19:53:34 +0200 |
---|---|---|
committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-02-05 21:49:17 +0100 |
commit | 93be97e6a741ba2fa9dac584219f4f808de237af (patch) | |
tree | ee8baaaae316298997c2ba99a0cdf4e082ea7447 /modules/gdscript/language_server/gdscript_language_server.cpp | |
parent | d3352813ea44447bfbf135efdec23acc4d1d3f89 (diff) | |
download | redot-engine-93be97e6a741ba2fa9dac584219f4f808de237af.tar.gz |
Make ShaderMaterial always the last option in inspector resource dropdowns
ShaderMaterial is the "advanced" option, while the "basic" options
should be listed first for easier accessibility (and because they're
generally used more often).
This makes sky and particle materials consistent with
canvas/spatial/fog materials on this aspect.
Diffstat (limited to 'modules/gdscript/language_server/gdscript_language_server.cpp')
0 files changed, 0 insertions, 0 deletions