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author | Patrick <patrick.exner1@web.de> | 2023-08-30 14:59:06 +0200 |
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committer | Patrick <patrick.exner1@web.de> | 2023-08-30 15:32:18 +0200 |
commit | c98ab5aba32827a9c084db480de16dc9ccaa3477 (patch) | |
tree | 7201d4541df40642af98e1b08126d34870e7c153 /modules/gdscript/tests/scripts/parser/errors/assignment_empty_assignee.gd | |
parent | d2f76e87869b892d7992696e0b381c5afebe3d0d (diff) | |
download | redot-engine-c98ab5aba32827a9c084db480de16dc9ccaa3477.tar.gz |
Add option to use world coordinates in canvas item shader
By using the render mode `world_vertex_coords` you can automatically use the vertex coordinates in world space
Diffstat (limited to 'modules/gdscript/tests/scripts/parser/errors/assignment_empty_assignee.gd')
0 files changed, 0 insertions, 0 deletions