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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-01-03 08:51:00 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-01-03 08:51:08 +0100 |
commit | 7abaac631bd897154686e6db030904d0af238248 (patch) | |
tree | b1313a7c9fbae53ff25b738219734a6116eecb8e /modules/gdscript/tests/scripts/parser/errors/variable_conflicts_function.gd | |
parent | 07b88600b793104b21244aa36d0cc37b689e9b95 (diff) | |
download | redot-engine-7abaac631bd897154686e6db030904d0af238248.tar.gz |
Fixup SDFGI shader compilation error after #80390
My mistake, I added this when rebasing and didn't notice that it was a
.glsl file and thus the availability of Math was not confirmed by the
C++ compiler.
Diffstat (limited to 'modules/gdscript/tests/scripts/parser/errors/variable_conflicts_function.gd')
0 files changed, 0 insertions, 0 deletions