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authorRémi Verschelde <remi@verschelde.fr>2021-11-09 22:11:04 +0100
committerGitHub <noreply@github.com>2021-11-09 22:11:04 +0100
commit06a33e590f029d4d96e32df62f3c3961e1c33e4e (patch)
treed91ff1e2c78a31d2897a2cc49218d4f3b7535459 /modules/gltf/gltf_document.cpp
parentefea3128c3b0d026a20efaf6bd46058c2b732519 (diff)
parent953a7bce7edf289dd8d2a1a6c8ecd8105380c8da (diff)
downloadredot-engine-06a33e590f029d4d96e32df62f3c3961e1c33e4e.tar.gz
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Reimplement ping-pong animation and reverse playback
Diffstat (limited to 'modules/gltf/gltf_document.cpp')
-rw-r--r--modules/gltf/gltf_document.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index ced80e26b5..0b2854e731 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -5856,7 +5856,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
animation->set_name(name);
if (anim->get_loop()) {
- animation->set_loop(true);
+ animation->set_loop_mode(Animation::LOOP_LINEAR);
}
float length = 0.0;