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author | Tokage <tokage.it.lab@gmail.com> | 2021-04-25 05:47:03 +0900 |
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committer | Silc 'Tokage' Renew <tokage.it.lab@gmail.com> | 2021-10-09 18:08:43 +0900 |
commit | 372ba7666304805abe8641487c97899f9bdd97af (patch) | |
tree | 3a5d56b1fd80db923c08fa25c7c3d407b992c496 /modules/gltf/gltf_document.cpp | |
parent | e8c89b2b9158ce011ed5c1a913f55d38226c4a55 (diff) | |
download | redot-engine-372ba7666304805abe8641487c97899f9bdd97af.tar.gz |
implement ping-pong loop in animation
Co-authored-by: Chaosus <chaosus89@gmail.com>
Diffstat (limited to 'modules/gltf/gltf_document.cpp')
-rw-r--r-- | modules/gltf/gltf_document.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index ba98592600..410b883c77 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -5815,7 +5815,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, animation->set_name(name); if (anim->get_loop()) { - animation->set_loop(true); + animation->set_loop_mode(Animation::LOOP_LINEAR); } float length = 0.0; |