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authorRémi Verschelde <rverschelde@gmail.com>2021-10-28 15:19:35 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-10-28 15:19:35 +0200
commit3b11e33a099daa0978147a7550dd84ba5dd14f35 (patch)
tree310a87f4da4bd345fc1b12a3b0965558e5ae01f2 /modules/gltf/gltf_document.cpp
parent8508f9396d2a063885798593c0cef18265b4c87a (diff)
downloadredot-engine-3b11e33a099daa0978147a7550dd84ba5dd14f35.tar.gz
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`.
Diffstat (limited to 'modules/gltf/gltf_document.cpp')
-rw-r--r--modules/gltf/gltf_document.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 3a8cab7e7e..904496b6e3 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -5447,7 +5447,7 @@ void GLTFDocument::_convert_multi_mesh_instance_to_gltf(
transform = p_multi_mesh_instance->get_transform() * transform;
} else if (multi_mesh->get_transform_format() == MultiMesh::TRANSFORM_3D) {
transform = p_multi_mesh_instance->get_transform() *
- multi_mesh->get_instance_transform(instance_i);
+ multi_mesh->get_instance_transform(instance_i);
}
Ref<GLTFNode> new_gltf_node;
new_gltf_node.instantiate();