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authorHakim <hakim.rouatbi@gmail.com>2022-08-09 19:39:58 +0200
committerHakim <hakim.rouatbi@gmail.com>2022-08-10 11:17:29 +0200
commit805ffdfbf6841ac19c6fdbf3425a6ff15115bed7 (patch)
tree8d0cf1af26b4316a1a9fe9618a1b53b0cfe9ee90 /modules/gltf/gltf_document.cpp
parent94a8065ae4ae19b814bc9b02d41358d55d3cf813 (diff)
downloadredot-engine-805ffdfbf6841ac19c6fdbf3425a6ff15115bed7.tar.gz
Prevent AnimationPlayer from being added on GLTF import if the option is unchecked. Fixes #63954
Diffstat (limited to 'modules/gltf/gltf_document.cpp')
-rw-r--r--modules/gltf/gltf_document.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 7e90f198f6..d102970932 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -6899,7 +6899,7 @@ Node *GLTFDocument::generate_scene(Ref<GLTFState> state, int32_t p_bake_fps) {
Node *root = gltf_root_node->get_parent();
ERR_FAIL_NULL_V(root, nullptr);
_process_mesh_instances(state, root);
- if (state->animations.size()) {
+ if (state->get_create_animations() && state->animations.size()) {
AnimationPlayer *ap = memnew(AnimationPlayer);
root->add_child(ap, true);
ap->set_owner(root);