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author | Aaron Franke <arnfranke@yahoo.com> | 2021-09-26 17:21:18 -0500 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2021-09-26 21:57:25 -0500 |
commit | f3e76a53975ca86725ed8d82b2650046c2702c24 (patch) | |
tree | 3b7a2e5c74b2adb0494470dabf3c33fd9a973941 /modules/gltf/gltf_document.cpp | |
parent | 8138280d20f8b3974f0f268d4d65035aca30bebc (diff) | |
download | redot-engine-f3e76a53975ca86725ed8d82b2650046c2702c24.tar.gz |
Fix GLTF light import
Diffstat (limited to 'modules/gltf/gltf_document.cpp')
-rw-r--r-- | modules/gltf/gltf_document.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index df2856ec7c..97367b15df 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -5074,7 +5074,7 @@ Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent, const float range = CLAMP(l->range, 0, 4096); // Doubling the range will double the effective brightness, so we need double attenuation (half brightness). // We want to have double intensity give double brightness, so we need half the attenuation. - const float attenuation = range / intensity; + const float attenuation = range / (intensity * 2048); if (l->light_type == "point") { OmniLight3D *light = memnew(OmniLight3D); light->set_param(OmniLight3D::PARAM_ATTENUATION, attenuation); @@ -5150,13 +5150,13 @@ GLTFLightIndex GLTFDocument::_convert_light(Ref<GLTFState> state, Light3D *p_lig OmniLight3D *light = cast_to<OmniLight3D>(p_light); l->range = light->get_param(OmniLight3D::PARAM_RANGE); float attenuation = p_light->get_param(OmniLight3D::PARAM_ATTENUATION); - l->intensity = l->range / attenuation; + l->intensity = l->range / (attenuation * 2048); } else if (cast_to<SpotLight3D>(p_light)) { l->light_type = "spot"; SpotLight3D *light = cast_to<SpotLight3D>(p_light); l->range = light->get_param(SpotLight3D::PARAM_RANGE); float attenuation = light->get_param(SpotLight3D::PARAM_ATTENUATION); - l->intensity = l->range / attenuation; + l->intensity = l->range / (attenuation * 2048); l->outer_cone_angle = Math::deg2rad(light->get_param(SpotLight3D::PARAM_SPOT_ANGLE)); // This equation is the inverse of the import equation (which has a desmos link). |