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author | K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | 2021-09-10 00:54:10 -0700 |
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committer | K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | 2021-09-10 08:39:17 -0700 |
commit | 523b2d91997d86b31e3a6a54fd6417fef396ae97 (patch) | |
tree | eed527e6e8f57223c6c70b8c683001ed350d34ef /modules/gltf/gltf_state.h | |
parent | 729461b2a455bd3b4afb26bb362863a68e98a9ee (diff) | |
download | redot-engine-523b2d91997d86b31e3a6a54fd6417fef396ae97.tar.gz |
Remove packed scene gltf
We determined through discussion that composing the packed scene from a node tree was a better design because it removed duplication of code.
Diffstat (limited to 'modules/gltf/gltf_state.h')
-rw-r--r-- | modules/gltf/gltf_state.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h index d8209523c5..896ea5fc56 100644 --- a/modules/gltf/gltf_state.h +++ b/modules/gltf/gltf_state.h @@ -51,7 +51,6 @@ class GLTFState : public Resource { GDCLASS(GLTFState, Resource); friend class GLTFDocument; - friend class PackedSceneGLTF; String filename; Dictionary json; |