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Redot Engine – Multi-platform 2D and 3D game engine
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gltf
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gltf_state.h
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Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f
Spartan322
2024-11-06
1
-1
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+12
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Merge pull request #94165 from aaronfranke/gltf-khr-anim-ptr
Thaddeus Crews
2024-11-04
1
-0
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+3
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GLTF: Implement the glTF Object Model to support JSON pointer properties
Aaron Franke
2024-11-04
1
-0
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+2
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GLTF: Prerequisite cleanups before KHR_animation_pointer
Aaron Franke
2024-11-04
1
-0
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+1
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GLTF: Add extract_path and extract_prefix settings
Aaron Franke
2024-11-04
1
-1
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+9
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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GLTF: Add append_gltf_node to GLTFState
Aaron Franke
2024-09-02
1
-0
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+1
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Add bake_fps for FBXDocument, GLTFDocument and both import-export.
K. S. Ernest (iFire) Lee
2024-05-23
1
-0
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+9
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Add new scene import option to import as Skeleton
Lyuma
2024-02-26
1
-0
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+4
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Add ufbx for FBX importing
K. S. Ernest (iFire) Lee
2024-02-23
1
-2
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+5
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Misc changes to the GLTF module before audio PR
Aaron Franke
2024-01-11
1
-0
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+1
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Vertex and attribute compression to reduce the size of the vertex format.
clayjohn
2023-10-05
1
-0
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+2
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Expose filename in GLTFState
Aaron Franke
2023-08-03
1
-3
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+6
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Add copyright to GLTFState
Aaron Franke
2023-07-10
1
-0
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+4
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Add a get_node_index method to GLTFState
Aaron Franke
2023-05-27
1
-1
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+1
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GLTF: Delete unused skeleton_to_node
Aaron Franke
2023-02-26
1
-4
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+0
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gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
Lyuma
2023-02-01
1
-0
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+1
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Merge pull request #62499 from fire/gltf-binary-img-compression
Rémi Verschelde
2023-01-27
1
-0
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+24
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Handle gltf binary
K. S. Ernest (iFire) Lee
2023-01-27
1
-0
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+24
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Avoid nested skeletons, and handle skinned meshes with children.
Lyuma
2023-01-26
1
-0
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+2
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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GLTF: Clean up lots of includes
Aaron Franke
2022-11-29
1
-20
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+0
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Cache materials in gltf as the abstract class of Material
K. S. Ernest (iFire) Lee
2022-11-24
1
-4
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+4
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Add a way to store additional data in GLTFState and GLTFNode
Aaron Franke
2022-10-15
1
-0
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+4
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GLTF imports & exports material texture filters
The Tophat Demon
2022-10-03
1
-0
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+6
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Make used extensions stored in GLTFState
Aaron Franke
2022-09-19
1
-0
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+4
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Replace Array return types with TypedArray 3
kobewi
2022-08-24
1
-32
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+32
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Prevent AnimationPlayer from being added on GLTF import if the option is unch...
Hakim
2022-08-10
1
-0
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+4
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Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-0
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+1
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GLTF: Organize structures into a subfolder
Aaron Franke
2022-07-24
1
-10
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+10
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GLTF: Move shared defines into a separate gltf_defines.h file
Aaron Franke
2022-07-24
1
-2
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+1
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GLTF: Only list used extensions when they're actually used
Aaron Franke
2022-07-23
1
-0
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+1
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Add a new HashSet template
reduz
2022-05-20
1
-2
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+2
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Improve gltf extension GLTFDocument api.
K. S. Ernest (iFire) Lee
2022-05-20
1
-3
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+4
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Replace most uses of Map by HashMap
reduz
2022-05-16
1
-11
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+11
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Discard images from gltf import for the animation library.
K. S. Ernest (iFire) Lee
2022-04-23
1
-0
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+4
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-10-03
1
-0
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+1
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gltf export: Fix export of skeletons, skins and blend shapes.
Lyuma
2021-09-29
1
-0
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+5
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Remove packed scene gltf
K. S. Ernest (iFire) Lee
2021-09-10
1
-1
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+0
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Misc cleanup of header includes
Rémi Verschelde
2021-07-15
1
-3
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+3
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Always have a name for gltf2 mesh, material and skins.
K. S. Ernest (iFire) Lee
2021-03-24
1
-0
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+1
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Relaxes Node naming constraints in glTF documents to match the Editor.
abaire
2021-02-24
1
-0
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+4
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Add exporting glTF2.
K. S. Ernest (iFire) Lee
2020-12-22
1
-0
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+180