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* Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1fSpartan3222024-11-061-1/+12
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| * Merge pull request #94165 from aaronfranke/gltf-khr-anim-ptrThaddeus Crews2024-11-041-0/+3
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| | * GLTF: Implement the glTF Object Model to support JSON pointer propertiesAaron Franke2024-11-041-0/+2
| | * GLTF: Prerequisite cleanups before KHR_animation_pointerAaron Franke2024-11-041-0/+1
| * | GLTF: Add extract_path and extract_prefix settingsAaron Franke2024-11-041-1/+9
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* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* GLTF: Add append_gltf_node to GLTFStateAaron Franke2024-09-021-0/+1
* Add bake_fps for FBXDocument, GLTFDocument and both import-export.K. S. Ernest (iFire) Lee2024-05-231-0/+9
* Add new scene import option to import as SkeletonLyuma2024-02-261-0/+4
* Add ufbx for FBX importingK. S. Ernest (iFire) Lee2024-02-231-2/+5
* Misc changes to the GLTF module before audio PRAaron Franke2024-01-111-0/+1
* Vertex and attribute compression to reduce the size of the vertex format.clayjohn2023-10-051-0/+2
* Expose filename in GLTFStateAaron Franke2023-08-031-3/+6
* Add copyright to GLTFStateAaron Franke2023-07-101-0/+4
* Add a get_node_index method to GLTFStateAaron Franke2023-05-271-1/+1
* GLTF: Delete unused skeleton_to_nodeAaron Franke2023-02-261-4/+0
* gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSEDLyuma2023-02-011-0/+1
* Merge pull request #62499 from fire/gltf-binary-img-compressionRémi Verschelde2023-01-271-0/+24
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| * Handle gltf binaryK. S. Ernest (iFire) Lee2023-01-271-0/+24
* | Avoid nested skeletons, and handle skinned meshes with children.Lyuma2023-01-261-0/+2
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* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* GLTF: Clean up lots of includesAaron Franke2022-11-291-20/+0
* Cache materials in gltf as the abstract class of MaterialK. S. Ernest (iFire) Lee2022-11-241-4/+4
* Add a way to store additional data in GLTFState and GLTFNodeAaron Franke2022-10-151-0/+4
* GLTF imports & exports material texture filtersThe Tophat Demon2022-10-031-0/+6
* Make used extensions stored in GLTFStateAaron Franke2022-09-191-0/+4
* Replace Array return types with TypedArray 3kobewi2022-08-241-32/+32
* Prevent AnimationPlayer from being added on GLTF import if the option is unch...Hakim2022-08-101-0/+4
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-0/+1
* GLTF: Organize structures into a subfolderAaron Franke2022-07-241-10/+10
* GLTF: Move shared defines into a separate gltf_defines.h fileAaron Franke2022-07-241-2/+1
* GLTF: Only list used extensions when they're actually usedAaron Franke2022-07-231-0/+1
* Add a new HashSet templatereduz2022-05-201-2/+2
* Improve gltf extension GLTFDocument api.K. S. Ernest (iFire) Lee2022-05-201-3/+4
* Replace most uses of Map by HashMapreduz2022-05-161-11/+11
* Discard images from gltf import for the animation library.K. S. Ernest (iFire) Lee2022-04-231-0/+4
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* GLTF for game templates.K. S. Ernest (iFire) Lee2021-10-031-0/+1
* gltf export: Fix export of skeletons, skins and blend shapes.Lyuma2021-09-291-0/+5
* Remove packed scene gltfK. S. Ernest (iFire) Lee2021-09-101-1/+0
* Misc cleanup of header includesRémi Verschelde2021-07-151-3/+3
* Always have a name for gltf2 mesh, material and skins.K. S. Ernest (iFire) Lee2021-03-241-0/+1
* Relaxes Node naming constraints in glTF documents to match the Editor.abaire2021-02-241-0/+4
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add exporting glTF2.K. S. Ernest (iFire) Lee2020-12-221-0/+180