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author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2020-05-09 17:09:49 +0200 |
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committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2020-05-09 19:45:04 +0200 |
commit | b61ffef0ab95320c7304c2a1a8dd8cb6d299eadf (patch) | |
tree | bc0127b2687e566901d462e38aa8a82c5129332a /modules/mono/build_scripts/godot_tools_build.py | |
parent | 825a89d0dad7e69eabd5c431273e88a1ee74a75d (diff) | |
download | redot-engine-b61ffef0ab95320c7304c2a1a8dd8cb6d299eadf.tar.gz |
Mono: Use msbuild instead of nuget.exe for restoring
- Make GodotTools output directly to the SCons output directory.
- Removed xbuild_fallback from the build system.
Diffstat (limited to 'modules/mono/build_scripts/godot_tools_build.py')
-rw-r--r-- | modules/mono/build_scripts/godot_tools_build.py | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/modules/mono/build_scripts/godot_tools_build.py b/modules/mono/build_scripts/godot_tools_build.py index cffacf2577..8e77f3bb44 100644 --- a/modules/mono/build_scripts/godot_tools_build.py +++ b/modules/mono/build_scripts/godot_tools_build.py @@ -13,13 +13,9 @@ def build_godot_tools(source, target, env): solution_path = os.path.join(module_dir, "editor/GodotTools/GodotTools.sln") build_config = "Debug" if env["target"] == "debug" else "Release" - # Custom build target to make sure output is always copied to the data dir. - extra_build_args = ["/Target:Build;GodotTools:BuildAlwaysCopyToDataDir"] + from .solution_builder import build_solution - from .solution_builder import build_solution, nuget_restore - - nuget_restore(env, solution_path) - build_solution(env, solution_path, build_config, extra_build_args) + build_solution(env, solution_path, build_config, restore=True) # No need to copy targets. The GodotTools csproj takes care of copying them. |