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path: root/modules/mono/build_scripts/godot_tools_build.py
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* C#: Move marshaling logic and generated glue to C#Ignacio Roldán Etcheverry2022-08-221-38/+0
* C#: Add VisualStudio supportIgnacio Etcheverry2020-06-151-1/+3
* C#: Support for building with the dotnet CLIIgnacio Etcheverry2020-05-111-1/+1
* Mono: Use msbuild instead of nuget.exe for restoringIgnacio Etcheverry2020-05-091-6/+2
* SCons: Format buildsystem files with psf/blackRémi Verschelde2020-03-301-11/+12
* Fix msbuild target argumentDan Kramer2019-12-291-1/+1
* Mono/C#: Re-structure API solution and GodotTools post-build targetIgnacio Etcheverry2019-12-281-83/+7
* Support Rider as External EditorIvan Shakhov2019-12-111-1/+2
* Mono/C#: Prevent SCons from building API solutions in parallelIgnacio Etcheverry2019-11-221-6/+2
* C#: Add Ide Connection library and server for the editorIgnacio Etcheverry2019-08-041-2/+8
* Mono: Fix null exception in GenerateGameProjectIgnacio Etcheverry2019-07-101-1/+5
* Re-write mono module editor code in C#Ignacio Etcheverry2019-07-051-0/+108