index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
modules
/
mono
/
build_scripts
/
godot_tools_build.py
Commit message (
Expand
)
Author
Age
Files
Lines
*
C#: Move marshaling logic and generated glue to C#
Ignacio Roldán Etcheverry
2022-08-22
1
-38
/
+0
*
C#: Add VisualStudio support
Ignacio Etcheverry
2020-06-15
1
-1
/
+3
*
C#: Support for building with the dotnet CLI
Ignacio Etcheverry
2020-05-11
1
-1
/
+1
*
Mono: Use msbuild instead of nuget.exe for restoring
Ignacio Etcheverry
2020-05-09
1
-6
/
+2
*
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-30
1
-11
/
+12
*
Fix msbuild target argument
Dan Kramer
2019-12-29
1
-1
/
+1
*
Mono/C#: Re-structure API solution and GodotTools post-build target
Ignacio Etcheverry
2019-12-28
1
-83
/
+7
*
Support Rider as External Editor
Ivan Shakhov
2019-12-11
1
-1
/
+2
*
Mono/C#: Prevent SCons from building API solutions in parallel
Ignacio Etcheverry
2019-11-22
1
-6
/
+2
*
C#: Add Ide Connection library and server for the editor
Ignacio Etcheverry
2019-08-04
1
-2
/
+8
*
Mono: Fix null exception in GenerateGameProject
Ignacio Etcheverry
2019-07-10
1
-1
/
+5
*
Re-write mono module editor code in C#
Ignacio Etcheverry
2019-07-05
1
-0
/
+108