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author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2019-07-10 15:03:05 +0200 |
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committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2019-07-10 15:03:05 +0200 |
commit | caf20492cff930bc995e1e7261e77c069e2a9a41 (patch) | |
tree | 4c01fea0c404acee4906005692d482196cddc9d0 /modules/mono/build_scripts/godot_tools_build.py | |
parent | 0b69be91d56e8983877ec5a48c219cf28a741903 (diff) | |
download | redot-engine-caf20492cff930bc995e1e7261e77c069e2a9a41.tar.gz |
Mono: Fix null exception in GenerateGameProject
Also fix pdb files for GodotTools.*.dll assemblies not being copied to the output directory.
Diffstat (limited to 'modules/mono/build_scripts/godot_tools_build.py')
-rw-r--r-- | modules/mono/build_scripts/godot_tools_build.py | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/modules/mono/build_scripts/godot_tools_build.py b/modules/mono/build_scripts/godot_tools_build.py index f66ffdb573..c47cfc8a38 100644 --- a/modules/mono/build_scripts/godot_tools_build.py +++ b/modules/mono/build_scripts/godot_tools_build.py @@ -87,7 +87,7 @@ def build(env_mono): target_filenames = ['GodotTools.dll', 'GodotTools.BuildLogger.dll', 'GodotTools.ProjectEditor.dll', 'DotNet.Glob.dll', 'GodotTools.Core.dll'] if env_mono['target'] == 'debug': - target_filenames += ['GodotTools.pdb', 'GodotTools.BuildLogger.dll', 'GodotTools.ProjectEditor.dll', 'GodotTools.Core.dll'] + target_filenames += ['GodotTools.pdb', 'GodotTools.BuildLogger.pdb', 'GodotTools.ProjectEditor.pdb', 'GodotTools.Core.pdb'] targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames] @@ -102,6 +102,10 @@ def build_project_editor_only(env_mono): editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools') target_filenames = ['GodotTools.ProjectEditor.dll', 'DotNet.Glob.dll', 'GodotTools.Core.dll'] + + if env_mono['target'] == 'debug': + target_filenames += ['GodotTools.ProjectEditor.pdb', 'GodotTools.Core.pdb'] + targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames] cmd = env_mono.CommandNoCache(targets, [], build_godot_tools_project_editor, module_dir=os.getcwd()) |