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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-08-03 18:33:41 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-08-03 18:33:41 +0200 |
commit | bf185e4f70c6f63bee731e7254e9fdc8c8615540 (patch) | |
tree | 473b2cfc25ba729ef53b4cf52f213953b844b5b1 /modules/mono/csharp_script.cpp | |
parent | 179e3d6ab94bc546721e321802fac32d7016ab4f (diff) | |
parent | 03598062fd259aa7198e65a56a157822b0720bc7 (diff) | |
download | redot-engine-bf185e4f70c6f63bee731e7254e9fdc8c8615540.tar.gz |
Merge pull request #79357 from raulsntos/dotnet/build-button
C#: Move build button to EditorRunBar
Diffstat (limited to 'modules/mono/csharp_script.cpp')
-rw-r--r-- | modules/mono/csharp_script.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 1ed495943f..f592533a5a 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -1197,8 +1197,6 @@ void CSharpLanguage::_editor_init_callback() { // Add plugin to EditorNode and enable it EditorNode::add_editor_plugin(godotsharp_editor); - ED_SHORTCUT("mono/build_solution", TTR("Build Solution"), KeyModifierMask::ALT | Key::B); - ED_SHORTCUT_OVERRIDE("mono/build_solution", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::B); godotsharp_editor->enable_plugin(); get_singleton()->godotsharp_editor = godotsharp_editor; |