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author | Raul Santos <raulsntos@gmail.com> | 2023-06-25 02:30:07 +0200 |
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committer | Raul Santos <raulsntos@gmail.com> | 2023-08-03 17:55:52 +0200 |
commit | 03598062fd259aa7198e65a56a157822b0720bc7 (patch) | |
tree | 3bd406ef5b30f1b935b66b42494fb1f30a4b9051 /modules/mono/csharp_script.cpp | |
parent | 725beaa7afce294f38d4aca1fa287249021b6bf8 (diff) | |
download | redot-engine-03598062fd259aa7198e65a56a157822b0720bc7.tar.gz |
C#: Move build button to EditorRunBar
- Move C# build button to `EditorRunBar`.
- Add C# build icon.
- Add shortcut macros to `GodotTools`.
- Move C# build shortcuts to C#.
Diffstat (limited to 'modules/mono/csharp_script.cpp')
-rw-r--r-- | modules/mono/csharp_script.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 1ed495943f..f592533a5a 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -1197,8 +1197,6 @@ void CSharpLanguage::_editor_init_callback() { // Add plugin to EditorNode and enable it EditorNode::add_editor_plugin(godotsharp_editor); - ED_SHORTCUT("mono/build_solution", TTR("Build Solution"), KeyModifierMask::ALT | Key::B); - ED_SHORTCUT_OVERRIDE("mono/build_solution", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::B); godotsharp_editor->enable_plugin(); get_singleton()->godotsharp_editor = godotsharp_editor; |