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authorRaul Santos <raulsntos@gmail.com>2023-06-25 02:30:07 +0200
committerRaul Santos <raulsntos@gmail.com>2023-08-03 17:55:52 +0200
commit03598062fd259aa7198e65a56a157822b0720bc7 (patch)
tree3bd406ef5b30f1b935b66b42494fb1f30a4b9051 /modules/mono/csharp_script.cpp
parent725beaa7afce294f38d4aca1fa287249021b6bf8 (diff)
downloadredot-engine-03598062fd259aa7198e65a56a157822b0720bc7.tar.gz
C#: Move build button to EditorRunBar
- Move C# build button to `EditorRunBar`. - Add C# build icon. - Add shortcut macros to `GodotTools`. - Move C# build shortcuts to C#.
Diffstat (limited to 'modules/mono/csharp_script.cpp')
-rw-r--r--modules/mono/csharp_script.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 1ed495943f..f592533a5a 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -1197,8 +1197,6 @@ void CSharpLanguage::_editor_init_callback() {
// Add plugin to EditorNode and enable it
EditorNode::add_editor_plugin(godotsharp_editor);
- ED_SHORTCUT("mono/build_solution", TTR("Build Solution"), KeyModifierMask::ALT | Key::B);
- ED_SHORTCUT_OVERRIDE("mono/build_solution", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::B);
godotsharp_editor->enable_plugin();
get_singleton()->godotsharp_editor = godotsharp_editor;