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author | Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com> | 2022-10-31 04:21:13 +0100 |
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committer | GitHub <noreply@github.com> | 2022-10-31 04:21:13 +0100 |
commit | 256c0079b0b209669e90a40ebc4cb89453875c5c (patch) | |
tree | 37153a1f5a19d7952b54baa432a6a0aa70f156fe /modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs | |
parent | aaa931659e734953f649e229ca587b5b64703a02 (diff) | |
parent | f66a352c0fc03758e3ac54443a70ded6afe22d92 (diff) | |
download | redot-engine-256c0079b0b209669e90a40ebc4cb89453875c5c.tar.gz |
Merge pull request #67987 from neikeq/dotnet-more-static-marshaling
C#: Reflection-less delegate callables and nested generic Godot collections
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs')
-rw-r--r-- | modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs index d915eeac0b..d5d80df643 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs @@ -188,14 +188,14 @@ namespace Godot.SourceGenerators if (godotClassMethods.Length > 0) { source.Append(" protected override bool InvokeGodotClassMethod(in godot_string_name method, "); - source.Append("NativeVariantPtrArgs args, int argCount, out godot_variant ret)\n {\n"); + source.Append("NativeVariantPtrArgs args, out godot_variant ret)\n {\n"); foreach (var method in godotClassMethods) { GenerateMethodInvoker(method, source); } - source.Append(" return base.InvokeGodotClassMethod(method, args, argCount, out ret);\n"); + source.Append(" return base.InvokeGodotClassMethod(method, args, out ret);\n"); source.Append(" }\n"); } @@ -364,7 +364,7 @@ namespace Godot.SourceGenerators source.Append(" if (method == MethodName."); source.Append(methodName); - source.Append(" && argCount == "); + source.Append(" && args.Count == "); source.Append(method.ParamTypes.Length); source.Append(") {\n"); |