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authorRaul Santos <raulsntos@gmail.com>2022-10-22 23:13:52 +0200
committerRaul Santos <raulsntos@gmail.com>2022-10-22 23:13:52 +0200
commit687633e5bd208e3dfa79d4a26b5dd4b24d53ef0c (patch)
tree1b6110cb970716e249a5af99de93cf3a25734f36 /modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
parent0b627c413344e27b2581509279c8e7b38ccd108d (diff)
downloadredot-engine-687633e5bd208e3dfa79d4a26b5dd4b24d53ef0c.tar.gz
Use `.generated` suffix for generated C# code
Use the `.generated` suffix instead of `_Generated` so .NET marks C# file generated by Godot source generators as generated code.
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs')
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
index e8a9e28d0c..ccfb405d26 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
@@ -96,8 +96,8 @@ namespace Godot.SourceGenerators
string.Empty;
bool hasNamespace = classNs.Length != 0;
- var uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
- + "_ScriptPath_Generated";
+ string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
+ + "_ScriptPath.generated";
var source = new StringBuilder();
@@ -126,7 +126,7 @@ namespace Godot.SourceGenerators
source.Append("\n}\n");
}
- context.AddSource(uniqueHint.ToString(), SourceText.From(source.ToString(), Encoding.UTF8));
+ context.AddSource(uniqueHint, SourceText.From(source.ToString(), Encoding.UTF8));
}
private static void AddScriptTypesAssemblyAttr(GeneratorExecutionContext context,
@@ -157,7 +157,7 @@ namespace Godot.SourceGenerators
sourceBuilder.Append("})]\n");
- context.AddSource("AssemblyScriptTypes_Generated",
+ context.AddSource("AssemblyScriptTypes.generated",
SourceText.From(sourceBuilder.ToString(), Encoding.UTF8));
}