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path: root/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
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* provide analyser corresponding to the GD0001 and GD0002, add ClassPartialModi...Ivan Shakhov2024-02-211-1/+0
* C#: Various fixes to generic scriptsRaul Santos2024-02-191-2/+15
* C#: Use SymbolEqualityComparerRaul Santos2024-02-141-2/+2
* Improve handling of generic C# typesRaul Santos2024-02-081-3/+3
* Add fine-grained disabling of SourceGeneratorsAlex de la Mare2023-03-251-1/+1
* C#: Encode GodotProjectDir as Base64 to prevent issues with special charactersRaul Santos2023-03-041-3/+10
* C#: Avoid generic types in the script path attribute generatorRaul Santos2022-12-281-4/+5
* C#: Add `global::` namespace to generated sourceRaul Santos2022-11-261-2/+2
* Use `.generated` suffix for generated C# codeRaul Santos2022-10-221-4/+4
* C#: Add source generator for properties and exports default valuesIgnacio Roldán Etcheverry2022-08-221-14/+5
* C#/netcore: Add base desktop game export implementationIgnacio Roldán Etcheverry2022-08-221-1/+4
* C#: Add initial implementation of source generator for script membersIgnacio Roldán Etcheverry2022-08-221-7/+5
* Fix Godot.SourceGenerators for generic classesRaul Santos2021-12-051-5/+14
* C#: Fix ScriptPathAttribute generator with none or nested namespacesIgnacio Etcheverry2021-03-131-18/+44
* Add C# source generator for a new ScriptPath attributeIgnacio Etcheverry2021-03-061-0/+156