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Redot Engine – Multi-platform 2D and 3D game engine
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Godot.NET.Sdk
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Godot.SourceGenerators
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ScriptPathAttributeGenerator.cs
Commit message (
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Author
Age
Files
Lines
*
provide analyser corresponding to the GD0001 and GD0002, add ClassPartialModi...
Ivan Shakhov
2024-02-21
1
-1
/
+0
*
C#: Various fixes to generic scripts
Raul Santos
2024-02-19
1
-2
/
+15
*
C#: Use SymbolEqualityComparer
Raul Santos
2024-02-14
1
-2
/
+2
*
Improve handling of generic C# types
Raul Santos
2024-02-08
1
-3
/
+3
*
Add fine-grained disabling of SourceGenerators
Alex de la Mare
2023-03-25
1
-1
/
+1
*
C#: Encode GodotProjectDir as Base64 to prevent issues with special characters
Raul Santos
2023-03-04
1
-3
/
+10
*
C#: Avoid generic types in the script path attribute generator
Raul Santos
2022-12-28
1
-4
/
+5
*
C#: Add `global::` namespace to generated source
Raul Santos
2022-11-26
1
-2
/
+2
*
Use `.generated` suffix for generated C# code
Raul Santos
2022-10-22
1
-4
/
+4
*
C#: Add source generator for properties and exports default values
Ignacio Roldán Etcheverry
2022-08-22
1
-14
/
+5
*
C#/netcore: Add base desktop game export implementation
Ignacio Roldán Etcheverry
2022-08-22
1
-1
/
+4
*
C#: Add initial implementation of source generator for script members
Ignacio Roldán Etcheverry
2022-08-22
1
-7
/
+5
*
Fix Godot.SourceGenerators for generic classes
Raul Santos
2021-12-05
1
-5
/
+14
*
C#: Fix ScriptPathAttribute generator with none or nested namespaces
Ignacio Etcheverry
2021-03-13
1
-18
/
+44
*
Add C# source generator for a new ScriptPath attribute
Ignacio Etcheverry
2021-03-06
1
-0
/
+156