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author | Paul Joannon <hello@pauljoannon.com> | 2024-02-19 22:15:37 +0100 |
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committer | Paul Joannon <hello@pauljoannon.com> | 2024-02-27 20:11:24 +0100 |
commit | 139a5df821bba81cb0ca27542afb47400dfad6ec (patch) | |
tree | b387e38ad5d99ddb8f254b1565d48f2c34497670 /modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs | |
parent | bb6b06c81343073f10cbbd2af515cf0dac1e6549 (diff) | |
download | redot-engine-139a5df821bba81cb0ca27542afb47400dfad6ec.tar.gz |
Cleanup C# projects, code quality & style
New rules:
- Do not silence CA1805 any more
- Limit where we silence CA1707, CA1711, CA1720
- Enforce severity=warning for IDE0040
- Enforce Allman style braces
- Enforce naming conventions (IDE1006 is still severity=suggestion)
Fixes:
- Fix REFL045, CS1572, CS1573
- Suppress CS0618 when generating `InvokeGodotClassMethod`
- Fix indent when generating GD_constants.cs
- Temporarily silence CS1734 in generated code
- Fix a lot of naming rule violations
Misc.:
- Remove ReSharper comments for RedundantNameQualifier
- Remove suppression attributes for RedundantNameQualifier
- Remove severity=warnings for CA1716, CA1304 (already included in the level of analysis we run)
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs')
-rw-r--r-- | modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs index ecd208e38e..a0e410e31a 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs @@ -246,7 +246,7 @@ namespace Godot.SourceGenerators } // Generate GetGodotPropertyList - const string dictionaryType = "global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>"; + const string DictionaryType = "global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>"; source.Append(" /// <summary>\n") .Append(" /// Get the property information for all the properties declared in this class.\n") @@ -257,11 +257,11 @@ namespace Godot.SourceGenerators source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n"); source.Append(" internal new static ") - .Append(dictionaryType) + .Append(DictionaryType) .Append(" GetGodotPropertyList()\n {\n"); source.Append(" var properties = new ") - .Append(dictionaryType) + .Append(DictionaryType) .Append("();\n"); // To retain the definition order (and display categories correctly), we want to |