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authorPaul Joannon <hello@pauljoannon.com>2024-02-19 22:15:37 +0100
committerPaul Joannon <hello@pauljoannon.com>2024-02-27 20:11:24 +0100
commit139a5df821bba81cb0ca27542afb47400dfad6ec (patch)
treeb387e38ad5d99ddb8f254b1565d48f2c34497670 /modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
parentbb6b06c81343073f10cbbd2af515cf0dac1e6549 (diff)
downloadredot-engine-139a5df821bba81cb0ca27542afb47400dfad6ec.tar.gz
Cleanup C# projects, code quality & style
New rules: - Do not silence CA1805 any more - Limit where we silence CA1707, CA1711, CA1720 - Enforce severity=warning for IDE0040 - Enforce Allman style braces - Enforce naming conventions (IDE1006 is still severity=suggestion) Fixes: - Fix REFL045, CS1572, CS1573 - Suppress CS0618 when generating `InvokeGodotClassMethod` - Fix indent when generating GD_constants.cs - Temporarily silence CS1734 in generated code - Fix a lot of naming rule violations Misc.: - Remove ReSharper comments for RedundantNameQualifier - Remove suppression attributes for RedundantNameQualifier - Remove severity=warnings for CA1716, CA1304 (already included in the level of analysis we run)
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs')
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
index ecd208e38e..a0e410e31a 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
@@ -246,7 +246,7 @@ namespace Godot.SourceGenerators
}
// Generate GetGodotPropertyList
- const string dictionaryType = "global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>";
+ const string DictionaryType = "global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>";
source.Append(" /// <summary>\n")
.Append(" /// Get the property information for all the properties declared in this class.\n")
@@ -257,11 +257,11 @@ namespace Godot.SourceGenerators
source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
source.Append(" internal new static ")
- .Append(dictionaryType)
+ .Append(DictionaryType)
.Append(" GetGodotPropertyList()\n {\n");
source.Append(" var properties = new ")
- .Append(dictionaryType)
+ .Append(DictionaryType)
.Append("();\n");
// To retain the definition order (and display categories correctly), we want to