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-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
index ecd208e38e..a0e410e31a 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
@@ -246,7 +246,7 @@ namespace Godot.SourceGenerators
}
// Generate GetGodotPropertyList
- const string dictionaryType = "global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>";
+ const string DictionaryType = "global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>";
source.Append(" /// <summary>\n")
.Append(" /// Get the property information for all the properties declared in this class.\n")
@@ -257,11 +257,11 @@ namespace Godot.SourceGenerators
source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
source.Append(" internal new static ")
- .Append(dictionaryType)
+ .Append(DictionaryType)
.Append(" GetGodotPropertyList()\n {\n");
source.Append(" var properties = new ")
- .Append(dictionaryType)
+ .Append(DictionaryType)
.Append("();\n");
// To retain the definition order (and display categories correctly), we want to