diff options
author | Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com> | 2022-10-31 04:21:13 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-10-31 04:21:13 +0100 |
commit | 256c0079b0b209669e90a40ebc4cb89453875c5c (patch) | |
tree | 37153a1f5a19d7952b54baa432a6a0aa70f156fe /modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs | |
parent | aaa931659e734953f649e229ca587b5b64703a02 (diff) | |
parent | f66a352c0fc03758e3ac54443a70ded6afe22d92 (diff) | |
download | redot-engine-256c0079b0b209669e90a40ebc4cb89453875c5c.tar.gz |
Merge pull request #67987 from neikeq/dotnet-more-static-marshaling
C#: Reflection-less delegate callables and nested generic Godot collections
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs')
-rw-r--r-- | modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs index 4e443ce26e..50196b84f0 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs @@ -167,6 +167,7 @@ namespace Godot.SourceGenerators Common.ReportSignalDelegateSignatureMustReturnVoid(context, signalDelegateSymbol); } } + continue; } @@ -257,14 +258,14 @@ namespace Godot.SourceGenerators { source.Append( " protected override void RaiseGodotClassSignalCallbacks(in godot_string_name signal, "); - source.Append("NativeVariantPtrArgs args, int argCount)\n {\n"); + source.Append("NativeVariantPtrArgs args)\n {\n"); foreach (var signal in godotSignalDelegates) { GenerateSignalEventInvoker(signal, source); } - source.Append(" base.RaiseGodotClassSignalCallbacks(signal, args, argCount);\n"); + source.Append(" base.RaiseGodotClassSignalCallbacks(signal, args);\n"); source.Append(" }\n"); } @@ -404,7 +405,7 @@ namespace Godot.SourceGenerators source.Append(" if (signal == SignalName."); source.Append(signalName); - source.Append(" && argCount == "); + source.Append(" && args.Count == "); source.Append(invokeMethodData.ParamTypes.Length); source.Append(") {\n"); source.Append(" backing_"); |