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-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs7
1 files changed, 4 insertions, 3 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
index 4e443ce26e..50196b84f0 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
@@ -167,6 +167,7 @@ namespace Godot.SourceGenerators
Common.ReportSignalDelegateSignatureMustReturnVoid(context, signalDelegateSymbol);
}
}
+
continue;
}
@@ -257,14 +258,14 @@ namespace Godot.SourceGenerators
{
source.Append(
" protected override void RaiseGodotClassSignalCallbacks(in godot_string_name signal, ");
- source.Append("NativeVariantPtrArgs args, int argCount)\n {\n");
+ source.Append("NativeVariantPtrArgs args)\n {\n");
foreach (var signal in godotSignalDelegates)
{
GenerateSignalEventInvoker(signal, source);
}
- source.Append(" base.RaiseGodotClassSignalCallbacks(signal, args, argCount);\n");
+ source.Append(" base.RaiseGodotClassSignalCallbacks(signal, args);\n");
source.Append(" }\n");
}
@@ -404,7 +405,7 @@ namespace Godot.SourceGenerators
source.Append(" if (signal == SignalName.");
source.Append(signalName);
- source.Append(" && argCount == ");
+ source.Append(" && args.Count == ");
source.Append(invokeMethodData.ParamTypes.Length);
source.Append(") {\n");
source.Append(" backing_");