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author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2019-02-11 20:19:10 +0100 |
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committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2019-02-11 22:03:37 +0100 |
commit | 9a08b9047288c0eb9e732f18a4851adfeebc4deb (patch) | |
tree | 54e885ac7b0d06f172281f9947dddb21a7d7e524 /modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs | |
parent | e190589f3debad7bb20f62288d13f99378a0dbe2 (diff) | |
download | redot-engine-9a08b9047288c0eb9e732f18a4851adfeebc4deb.tar.gz |
Default to MSBuild from VS Build Tools instead of Mono's
Don't pass FrameworkPathOverride to MSBuild. It's causing issues with some nuget packages.
Diffstat (limited to 'modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs')
-rw-r--r-- | modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs index 4137f5eaef..e7d0486c76 100644 --- a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs +++ b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs @@ -18,8 +18,6 @@ namespace GodotSharpTools.Build [MethodImpl(MethodImplOptions.InternalCall)] private extern static string godot_icall_BuildInstance_get_MSBuildPath(); [MethodImpl(MethodImplOptions.InternalCall)] - private extern static string godot_icall_BuildInstance_get_FrameworkPath(); - [MethodImpl(MethodImplOptions.InternalCall)] private extern static string godot_icall_BuildInstance_get_MonoWindowsBinDir(); [MethodImpl(MethodImplOptions.InternalCall)] private extern static bool godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows(); @@ -34,11 +32,6 @@ namespace GodotSharpTools.Build return msbuildPath; } - private static string GetFrameworkPath() - { - return godot_icall_BuildInstance_get_FrameworkPath(); - } - private static string MonoWindowsBinDir { get @@ -85,11 +78,6 @@ namespace GodotSharpTools.Build if (customProperties != null) customPropertiesList.AddRange(customProperties); - string frameworkPath = GetFrameworkPath(); - - if (!string.IsNullOrEmpty(frameworkPath)) - customPropertiesList.Add("FrameworkPathOverride=" + frameworkPath); - string compilerArgs = BuildArguments(loggerAssemblyPath, loggerOutputDir, customPropertiesList); ProcessStartInfo startInfo = new ProcessStartInfo(GetMSBuildPath(), compilerArgs); @@ -145,11 +133,6 @@ namespace GodotSharpTools.Build if (customProperties != null) customPropertiesList.AddRange(customProperties); - string frameworkPath = GetFrameworkPath(); - - if (!string.IsNullOrEmpty(frameworkPath)) - customPropertiesList.Add("FrameworkPathOverride=" + frameworkPath); - string compilerArgs = BuildArguments(loggerAssemblyPath, loggerOutputDir, customPropertiesList); ProcessStartInfo startInfo = new ProcessStartInfo(GetMSBuildPath(), compilerArgs); |