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Redot Engine – Multi-platform 2D and 3D game engine
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modules
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mono
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editor
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GodotSharpTools
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Build
/
BuildSystem.cs
Commit message (
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)
Author
Age
Files
Lines
*
Re-write mono module editor code in C#
Ignacio Etcheverry
2019-07-05
1
-425
/
+0
*
Add Godot constants to Mono project builds
ShyRed
2019-05-26
1
-2
/
+2
*
Print MSBuild command if also printing output
Ignacio Etcheverry
2019-03-06
1
-0
/
+6
*
Mono: Add option to print MSBuild output and improve out of sync error
Ignacio Etcheverry
2019-03-04
1
-6
/
+12
*
Default to MSBuild from VS Build Tools instead of Mono's
Ignacio Etcheverry
2019-02-11
1
-17
/
+0
*
Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPath
Ignacio Etcheverry
2019-01-21
1
-1
/
+1
*
allow undefined GODOT_DEBUG_MSBUILD environment variable
Kelly Thomas
2018-06-06
1
-1
/
+1
*
Mono: Fix passing wrong logger assembly path to MSBuild
Ignacio Etcheverry
2018-06-05
1
-10
/
+27
*
Mono: Project building fixes
Ignacio Etcheverry
2018-05-17
1
-20
/
+64
*
Fix regression from #12473 and #12388
Ignacio Etcheverry
2017-10-29
1
-23
/
+14
*
Buildsystem improvements for the Mono module
Ignacio Etcheverry
2017-10-29
1
-19
/
+54
*
Quote MSBuild arguments. Fixes #11892
Ignacio Etcheverry
2017-10-07
1
-1
/
+1
*
Add alternative search locations for msbuild
Ignacio Etcheverry
2017-10-05
1
-1
/
+9
*
Added mono module
Ignacio Etcheverry
2017-10-03
1
-0
/
+335