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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2019-01-21 00:38:24 +0100
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2019-01-21 00:38:28 +0100
commitca8100f29fa0cf3a04fcbbc3fcaf808ffbff3887 (patch)
tree21cd16c964c67fbf06b6fcf1d7e7c65fc97d4b5e /modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
parent09e4d7e9ebb3aa1f1d8b7adf96778a9568797518 (diff)
downloadredot-engine-ca8100f29fa0cf3a04fcbbc3fcaf808ffbff3887.tar.gz
Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPath
BaseIntermediateOutputPath seems to be empty by default. The workaround is to explicitly set it. Also fixed passing char instead of char[] to String.Split. Why was this even working with Mono?
Diffstat (limited to 'modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs')
-rw-r--r--modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
index 16beacb45c..4137f5eaef 100644
--- a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
+++ b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
@@ -257,7 +257,7 @@ namespace GodotSharpTools.Build
if (null == Parameters)
throw new LoggerException("Log directory was not set.");
- string[] parameters = Parameters.Split(';');
+ string[] parameters = Parameters.Split(new[] { ';' });
string logDir = parameters[0];