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author | Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com> | 2019-04-18 15:31:33 +0200 |
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committer | GitHub <noreply@github.com> | 2019-04-18 15:31:33 +0200 |
commit | 1b3ea697c5dcbbb2feb0f96204de257532edaf0c (patch) | |
tree | 10ef1a0c347b6f817905b45cdff607f4a8240ac4 /modules/mono/glue/base_object_glue.cpp | |
parent | 4f22fde635928735366ab656cd52ba3c6a791161 (diff) | |
parent | 2b9557c920b8a960bb7faa3a0a965eb932723e75 (diff) | |
download | redot-engine-1b3ea697c5dcbbb2feb0f96204de257532edaf0c.tar.gz |
Merge pull request #28165 from neikeq/missing-tostring
C#: Add missing ToString() override methods
Diffstat (limited to 'modules/mono/glue/base_object_glue.cpp')
-rw-r--r-- | modules/mono/glue/base_object_glue.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp index 7f367fa095..7385014a53 100644 --- a/modules/mono/glue/base_object_glue.cpp +++ b/modules/mono/glue/base_object_glue.cpp @@ -218,11 +218,16 @@ MonoBoolean godot_icall_DynamicGodotObject_SetMember(Object *p_ptr, MonoString * return valid; } +MonoString *godot_icall_Object_ToString(Object *p_ptr) { + return GDMonoMarshal::mono_string_from_godot(Variant(p_ptr).operator String()); +} + void godot_register_object_icalls() { mono_add_internal_call("Godot.Object::godot_icall_Object_Ctor", (void *)godot_icall_Object_Ctor); mono_add_internal_call("Godot.Object::godot_icall_Object_Disposed", (void *)godot_icall_Object_Disposed); mono_add_internal_call("Godot.Object::godot_icall_Reference_Disposed", (void *)godot_icall_Reference_Disposed); mono_add_internal_call("Godot.Object::godot_icall_Object_ClassDB_get_method", (void *)godot_icall_Object_ClassDB_get_method); + mono_add_internal_call("Godot.Object::godot_icall_Object_ToString", (void *)godot_icall_Object_ToString); mono_add_internal_call("Godot.Object::godot_icall_Object_weakref", (void *)godot_icall_Object_weakref); mono_add_internal_call("Godot.SignalAwaiter::godot_icall_SignalAwaiter_connect", (void *)godot_icall_SignalAwaiter_connect); mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMemberList", (void *)godot_icall_DynamicGodotObject_SetMemberList); |