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authorIgnacio Roldán Etcheverry <neikeq@users.noreply.github.com>2019-04-18 15:31:33 +0200
committerGitHub <noreply@github.com>2019-04-18 15:31:33 +0200
commit1b3ea697c5dcbbb2feb0f96204de257532edaf0c (patch)
tree10ef1a0c347b6f817905b45cdff607f4a8240ac4 /modules/mono/glue/base_object_glue.cpp
parent4f22fde635928735366ab656cd52ba3c6a791161 (diff)
parent2b9557c920b8a960bb7faa3a0a965eb932723e75 (diff)
downloadredot-engine-1b3ea697c5dcbbb2feb0f96204de257532edaf0c.tar.gz
Merge pull request #28165 from neikeq/missing-tostring
C#: Add missing ToString() override methods
Diffstat (limited to 'modules/mono/glue/base_object_glue.cpp')
-rw-r--r--modules/mono/glue/base_object_glue.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp
index 7f367fa095..7385014a53 100644
--- a/modules/mono/glue/base_object_glue.cpp
+++ b/modules/mono/glue/base_object_glue.cpp
@@ -218,11 +218,16 @@ MonoBoolean godot_icall_DynamicGodotObject_SetMember(Object *p_ptr, MonoString *
return valid;
}
+MonoString *godot_icall_Object_ToString(Object *p_ptr) {
+ return GDMonoMarshal::mono_string_from_godot(Variant(p_ptr).operator String());
+}
+
void godot_register_object_icalls() {
mono_add_internal_call("Godot.Object::godot_icall_Object_Ctor", (void *)godot_icall_Object_Ctor);
mono_add_internal_call("Godot.Object::godot_icall_Object_Disposed", (void *)godot_icall_Object_Disposed);
mono_add_internal_call("Godot.Object::godot_icall_Reference_Disposed", (void *)godot_icall_Reference_Disposed);
mono_add_internal_call("Godot.Object::godot_icall_Object_ClassDB_get_method", (void *)godot_icall_Object_ClassDB_get_method);
+ mono_add_internal_call("Godot.Object::godot_icall_Object_ToString", (void *)godot_icall_Object_ToString);
mono_add_internal_call("Godot.Object::godot_icall_Object_weakref", (void *)godot_icall_Object_weakref);
mono_add_internal_call("Godot.SignalAwaiter::godot_icall_SignalAwaiter_connect", (void *)godot_icall_SignalAwaiter_connect);
mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMemberList", (void *)godot_icall_DynamicGodotObject_SetMemberList);