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Redot Engine – Multi-platform 2D and 3D game engine
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mono
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glue
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base_object_glue.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
C#: Begin move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
1
-137
/
+0
*
C#: Restructure code prior move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
1
-13
/
+13
*
C#: Re-write GD and some other icalls as P/Invoke
Ignacio Roldán Etcheverry
2022-08-22
1
-36
/
+0
*
C#: Remove DynamicGodotObject/Object.DynamicObject
Ignacio Roldán Etcheverry
2022-08-22
1
-66
/
+0
*
C#: Move marshaling logic and generated glue to C#
Ignacio Roldán Etcheverry
2022-08-22
1
-18
/
+0
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-2
/
+2
*
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-1
/
+1
*
Remove VARIANT_ARG* macros
reduz
2022-03-09
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix C# native instance bindings after recent re-write
Ignacio Roldán Etcheverry
2021-08-16
1
-6
/
+4
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-1
/
+1
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-2
/
+2
*
Redo how instance bindings work
reduz
2021-07-08
1
-2
/
+4
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-2
/
+2
*
Improve & fix Mono build
Pedro J. Estébanez
2021-06-13
1
-7
/
+7
*
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
1
-10
/
+10
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Mono: Make Godot provide its own WASM m2n trampolines
Ignacio Etcheverry
2020-12-14
1
-14
/
+14
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-3
/
+3
*
Refactor MethodBind to use variadic templates
reduz
2020-10-18
1
-1
/
+0
*
Mono/C#: Fix several clang-tidy warnings and cleanup
Ignacio Etcheverry
2020-07-05
1
-4
/
+8
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-7
/
+7
*
Mono/C#: Optimize the way we store GC handles for scripts
Ignacio Etcheverry
2020-03-17
1
-4
/
+4
*
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-03-17
1
-11
/
+18
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-2
/
+2
*
Mono: Fix build after ObjectID and Texture2D changes
Rémi Verschelde
2020-02-18
1
-6
/
+1
*
Mono/C#: Add error checks to detect possible Reference leaks
Ignacio Etcheverry
2020-01-13
1
-0
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Mono/C#: WebAssembly support
Ignacio Etcheverry
2019-11-13
1
-0
/
+1
*
Fix Godot.Object.ToString() infinite recursion
Ignacio Etcheverry
2019-07-08
1
-1
/
+12
*
Android build and export for the mono module
Ignacio Etcheverry
2019-06-03
1
-1
/
+1
*
C#: Add missing ToString() override methods
Ignacio Etcheverry
2019-04-18
1
-0
/
+5
*
Fix wrong method binds and registered class
Ignacio Etcheverry
2019-04-06
1
-1
/
+1
*
C#: Add DynamicGodotObject class
Ignacio Etcheverry
2019-03-29
1
-1
/
+68
*
Core: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
1
-1
/
+1
*
Mono: Lifetime fixes for CSharpInstance and instance binding data
Ignacio Etcheverry
2019-02-03
1
-12
/
+21
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix crash due to ~CSharpInstance() being called on freed instance
Ignacio Etcheverry
2018-12-01
1
-8
/
+12
*
Fix/workaround for issue #21667
Ignacio Etcheverry
2018-09-12
1
-6
/
+64
*
Cleanup of c# api files and bindings generator
Ignacio Etcheverry
2018-09-12
1
-0
/
+96