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path: root/modules/mono/glue/base_object_glue.cpp
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* C#: Begin move to .NET CoreIgnacio Roldán Etcheverry2022-08-221-137/+0
* C#: Restructure code prior move to .NET CoreIgnacio Roldán Etcheverry2022-08-221-13/+13
* C#: Re-write GD and some other icalls as P/InvokeIgnacio Roldán Etcheverry2022-08-221-36/+0
* C#: Remove DynamicGodotObject/Object.DynamicObjectIgnacio Roldán Etcheverry2022-08-221-66/+0
* C#: Move marshaling logic and generated glue to C#Ignacio Roldán Etcheverry2022-08-221-18/+0
* Replace most uses of Map by HashMapreduz2022-05-161-2/+2
* Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio2022-05-031-1/+1
* Remove VARIANT_ARG* macrosreduz2022-03-091-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix C# native instance bindings after recent re-writeIgnacio Roldán Etcheverry2021-08-161-6/+4
* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-1/+1
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-2/+2
* Redo how instance bindings workreduz2021-07-081-2/+4
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-2/+2
* Improve & fix Mono buildPedro J. Estébanez2021-06-131-7/+7
* Rename Reference to RefCountedPedro J. Estébanez2021-06-111-10/+10
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Mono: Make Godot provide its own WASM m2n trampolinesIgnacio Etcheverry2020-12-141-14/+14
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-3/+3
* Refactor MethodBind to use variadic templatesreduz2020-10-181-1/+0
* Mono/C#: Fix several clang-tidy warnings and cleanupIgnacio Etcheverry2020-07-051-4/+8
* Replace NULL with nullptrlupoDharkael2020-04-021-7/+7
* Mono/C#: Optimize the way we store GC handles for scriptsIgnacio Etcheverry2020-03-171-4/+4
* Fix C# bindings after recent breaking changesIgnacio Etcheverry2020-03-171-11/+18
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-2/+2
* Mono: Fix build after ObjectID and Texture2D changesRémi Verschelde2020-02-181-6/+1
* Mono/C#: Add error checks to detect possible Reference leaksIgnacio Etcheverry2020-01-131-0/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Mono/C#: WebAssembly supportIgnacio Etcheverry2019-11-131-0/+1
* Fix Godot.Object.ToString() infinite recursionIgnacio Etcheverry2019-07-081-1/+12
* Android build and export for the mono moduleIgnacio Etcheverry2019-06-031-1/+1
* C#: Add missing ToString() override methodsIgnacio Etcheverry2019-04-181-0/+5
* Fix wrong method binds and registered classIgnacio Etcheverry2019-04-061-1/+1
* C#: Add DynamicGodotObject classIgnacio Etcheverry2019-03-291-1/+68
* Core: Ensure classes match their header filenameRémi Verschelde2019-02-121-1/+1
* Mono: Lifetime fixes for CSharpInstance and instance binding dataIgnacio Etcheverry2019-02-031-12/+21
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fix crash due to ~CSharpInstance() being called on freed instanceIgnacio Etcheverry2018-12-011-8/+12
* Fix/workaround for issue #21667Ignacio Etcheverry2018-09-121-6/+64
* Cleanup of c# api files and bindings generatorIgnacio Etcheverry2018-09-121-0/+96