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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2018-09-12 02:41:54 +0200
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2018-09-12 03:24:08 +0200
commite558e1ec09aa27852426bbd24dfa21e9b60cfbfc (patch)
treef9a6b7391f7bf047526ab5cbac584b647a68227c /modules/mono/glue/base_object_glue.cpp
parent61426464ea28f82f0c340572caafeb6aaaad4c91 (diff)
downloadredot-engine-e558e1ec09aa27852426bbd24dfa21e9b60cfbfc.tar.gz
Fix/workaround for issue #21667
When a Reference managed instance is garbage collected and its finalizer is called, it could happen that the native instance is referenced once again before the finalizer can unreference and memdelete it. The workaround is to create a new managed instance when this happens (at least for now).
Diffstat (limited to 'modules/mono/glue/base_object_glue.cpp')
-rw-r--r--modules/mono/glue/base_object_glue.cpp70
1 files changed, 64 insertions, 6 deletions
diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp
index 8ee2fae475..d718c3cc61 100644
--- a/modules/mono/glue/base_object_glue.cpp
+++ b/modules/mono/glue/base_object_glue.cpp
@@ -35,21 +35,78 @@
#include "core/reference.h"
#include "core/string_db.h"
+#include "../csharp_script.h"
#include "../mono_gd/gd_mono_internals.h"
#include "../mono_gd/gd_mono_utils.h"
#include "../signal_awaiter_utils.h"
-Object *godot_icall_Object_Ctor(MonoObject *obj) {
+Object *godot_icall_Object_Ctor(MonoObject *p_obj) {
Object *instance = memnew(Object);
- GDMonoInternals::tie_managed_to_unmanaged(obj, instance);
+ GDMonoInternals::tie_managed_to_unmanaged(p_obj, instance);
return instance;
}
-void godot_icall_Object_Dtor(MonoObject *obj, Object *ptr) {
+void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
#ifdef DEBUG_ENABLED
- CRASH_COND(ptr == NULL);
+ CRASH_COND(p_ptr == NULL);
#endif
- _GodotSharp::get_singleton()->queue_dispose(obj, ptr);
+
+ if (p_ptr->get_script_instance()) {
+ CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance());
+ if (cs_instance) {
+ cs_instance->mono_object_disposed(p_obj);
+ p_ptr->set_script_instance(NULL);
+ return;
+ }
+ }
+
+ void *data = p_ptr->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
+
+ if (data) {
+ Ref<MonoGCHandle> &gchandle = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get().gchandle;
+ if (gchandle.is_valid()) {
+ CSharpLanguage::release_script_gchandle(p_obj, gchandle);
+ }
+ }
+}
+
+void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, bool p_is_finalizer) {
+#ifdef DEBUG_ENABLED
+ CRASH_COND(p_ptr == NULL);
+ // This is only called with Reference derived classes
+ CRASH_COND(!Object::cast_to<Reference>(p_ptr));
+#endif
+
+ Reference *ref = static_cast<Reference *>(p_ptr);
+
+ if (ref->get_script_instance()) {
+ CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(ref->get_script_instance());
+ if (cs_instance) {
+ bool r_owner_deleted;
+ cs_instance->mono_object_disposed_baseref(p_obj, p_is_finalizer, r_owner_deleted);
+ if (!r_owner_deleted && !p_is_finalizer) {
+ // If the native instance is still alive and Dispose() was called
+ // (instead of the finalizer), then we remove the script instance.
+ ref->set_script_instance(NULL);
+ }
+ return;
+ }
+ }
+
+ // Unsafe refcount decrement. The managed instance also counts as a reference.
+ // See: CSharpLanguage::alloc_instance_binding_data(Object *p_object)
+ if (ref->unreference()) {
+ memdelete(ref);
+ } else {
+ void *data = ref->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
+
+ if (data) {
+ Ref<MonoGCHandle> &gchandle = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get().gchandle;
+ if (gchandle.is_valid()) {
+ CSharpLanguage::release_script_gchandle(p_obj, gchandle);
+ }
+ }
+ }
}
MethodBind *godot_icall_Object_ClassDB_get_method(MonoString *p_type, MonoString *p_method) {
@@ -87,7 +144,8 @@ Error godot_icall_SignalAwaiter_connect(Object *p_source, MonoString *p_signal,
void godot_register_object_icalls() {
mono_add_internal_call("Godot.Object::godot_icall_Object_Ctor", (void *)godot_icall_Object_Ctor);
- mono_add_internal_call("Godot.Object::godot_icall_Object_Dtor", (void *)godot_icall_Object_Dtor);
+ mono_add_internal_call("Godot.Object::godot_icall_Object_Disposed", (void *)godot_icall_Object_Disposed);
+ mono_add_internal_call("Godot.Object::godot_icall_Reference_Disposed", (void *)godot_icall_Reference_Disposed);
mono_add_internal_call("Godot.Object::godot_icall_Object_ClassDB_get_method", (void *)godot_icall_Object_ClassDB_get_method);
mono_add_internal_call("Godot.Object::godot_icall_Object_weakref", (void *)godot_icall_Object_weakref);
mono_add_internal_call("Godot.SignalAwaiter::godot_icall_SignalAwaiter_connect", (void *)godot_icall_SignalAwaiter_connect);