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author | Ignacio Roldán Etcheverry <ignalfonsore@gmail.com> | 2021-09-12 20:23:05 +0200 |
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committer | Ignacio Roldán Etcheverry <ignalfonsore@gmail.com> | 2022-08-22 03:35:59 +0200 |
commit | f9a67ee9da1d6cc3562fa5a7443a2a66a673bd8c (patch) | |
tree | 724e3b0a0030cc0abc67710dcf9c4a14be5724f0 /modules/mono/glue/base_object_glue.cpp | |
parent | 513ee857a938c466e0f7146f66db771b9c6e2024 (diff) | |
download | redot-engine-f9a67ee9da1d6cc3562fa5a7443a2a66a673bd8c.tar.gz |
C#: Begin move to .NET Core
We're targeting .NET 5 for now to make development easier while
.NET 6 is not yet released.
TEMPORARY REGRESSIONS
---------------------
Assembly unloading is not implemented yet. As such, many Godot
resources are leaked at exit. This will be re-implemented later
together with assembly hot-reloading.
Diffstat (limited to 'modules/mono/glue/base_object_glue.cpp')
-rw-r--r-- | modules/mono/glue/base_object_glue.cpp | 137 |
1 files changed, 0 insertions, 137 deletions
diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp deleted file mode 100644 index dbf2ae84aa..0000000000 --- a/modules/mono/glue/base_object_glue.cpp +++ /dev/null @@ -1,137 +0,0 @@ -/*************************************************************************/ -/* base_object_glue.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "core/object/class_db.h" -#include "core/object/ref_counted.h" -#include "core/string/string_name.h" - -#include "../csharp_script.h" -#include "../mono_gd/gd_mono_cache.h" -#include "../mono_gd/gd_mono_internals.h" -#include "../mono_gd/gd_mono_utils.h" -#include "../signal_awaiter_utils.h" - -void godot_icall_Object_Disposed(Object *p_ptr) { -#ifdef DEBUG_ENABLED - CRASH_COND(p_ptr == nullptr); -#endif - - if (p_ptr->get_script_instance()) { - CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance()); - if (cs_instance) { - if (!cs_instance->is_destructing_script_instance()) { - cs_instance->mono_object_disposed(); - p_ptr->set_script_instance(nullptr); - } - return; - } - } - - void *data = CSharpLanguage::get_existing_instance_binding(p_ptr); - - if (data) { - CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->get(); - if (script_binding.inited) { - MonoGCHandleData &gchandle = script_binding.gchandle; - if (!gchandle.is_released()) { - CSharpLanguage::release_script_gchandle(nullptr, gchandle); - script_binding.inited = false; - } - } - } -} - -void godot_icall_RefCounted_Disposed(Object *p_ptr, MonoBoolean p_is_finalizer) { -#ifdef DEBUG_ENABLED - CRASH_COND(p_ptr == nullptr); - // This is only called with RefCounted derived classes - CRASH_COND(!Object::cast_to<RefCounted>(p_ptr)); -#endif - - RefCounted *rc = static_cast<RefCounted *>(p_ptr); - - if (rc->get_script_instance()) { - CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(rc->get_script_instance()); - if (cs_instance) { - if (!cs_instance->is_destructing_script_instance()) { - bool delete_owner; - bool remove_script_instance; - - cs_instance->mono_object_disposed_baseref(p_is_finalizer, delete_owner, remove_script_instance); - - if (delete_owner) { - memdelete(rc); - } else if (remove_script_instance) { - rc->set_script_instance(nullptr); - } - } - return; - } - } - - // Unsafe refcount decrement. The managed instance also counts as a reference. - // See: CSharpLanguage::alloc_instance_binding_data(Object *p_object) - CSharpLanguage::get_singleton()->pre_unsafe_unreference(rc); - if (rc->unreference()) { - memdelete(rc); - } else { - void *data = CSharpLanguage::get_existing_instance_binding(rc); - - if (data) { - CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->get(); - if (script_binding.inited) { - MonoGCHandleData &gchandle = script_binding.gchandle; - if (!gchandle.is_released()) { - CSharpLanguage::release_script_gchandle(nullptr, gchandle); - script_binding.inited = false; - } - } - } - } -} - -void godot_icall_Object_ConnectEventSignal(Object *p_ptr, const StringName *p_event_signal) { - CSharpInstance *csharp_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance()); - if (csharp_instance) { - csharp_instance->connect_event_signal(*p_event_signal); - } -} - -int32_t godot_icall_SignalAwaiter_connect(Object *p_source, StringName *p_signal, Object *p_target, GCHandleIntPtr p_awaiter_handle_ptr) { - StringName signal = p_signal ? *p_signal : StringName(); - return (int32_t)gd_mono_connect_signal_awaiter(p_source, signal, p_target, p_awaiter_handle_ptr); -} - -void godot_register_object_icalls() { - GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_Disposed", godot_icall_Object_Disposed); - GDMonoUtils::add_internal_call("Godot.Object::godot_icall_RefCounted_Disposed", godot_icall_RefCounted_Disposed); - GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ConnectEventSignal", godot_icall_Object_ConnectEventSignal); - GDMonoUtils::add_internal_call("Godot.SignalAwaiter::godot_icall_SignalAwaiter_connect", godot_icall_SignalAwaiter_connect); -} |