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authorreduz <reduzio@gmail.com>2022-03-09 14:58:40 +0100
committerreduz <reduzio@gmail.com>2022-03-09 18:39:13 +0100
commit21637dfc2535a00f531b8b664c1e66ba34d11eb0 (patch)
treebfe6059eedfd5a4233d7d4b46d60703e342860d8 /modules/mono/glue/base_object_glue.cpp
parent922348f4c00e694961a7c9717abdcd0310c11973 (diff)
downloadredot-engine-21637dfc2535a00f531b8b664c1e66ba34d11eb0.tar.gz
Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs.
Diffstat (limited to 'modules/mono/glue/base_object_glue.cpp')
-rw-r--r--modules/mono/glue/base_object_glue.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp
index 8e7b125ed5..b5f2c98af5 100644
--- a/modules/mono/glue/base_object_glue.cpp
+++ b/modules/mono/glue/base_object_glue.cpp
@@ -199,7 +199,7 @@ MonoBoolean godot_icall_DynamicGodotObject_InvokeMember(Object *p_ptr, MonoStrin
}
Callable::CallError error;
- Variant result = p_ptr->call(StringName(name), args.ptr(), argc, error);
+ Variant result = p_ptr->callp(StringName(name), args.ptr(), argc, error);
*r_result = GDMonoMarshal::variant_to_mono_object(result);