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author | Raul Santos <raulsntos@gmail.com> | 2023-10-16 02:55:52 +0200 |
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committer | Raul Santos <raulsntos@gmail.com> | 2023-10-16 05:07:11 +0200 |
commit | be1dfd3b3ab53b5ea6678b1ca974864385e55272 (patch) | |
tree | 58ef7685e8f731eb744862cb55202774170f1863 /modules/mono/mono_gd/gd_mono.h | |
parent | a574c0296b38d5f786f249b12e6251e562c528cc (diff) | |
download | redot-engine-be1dfd3b3ab53b5ea6678b1ca974864385e55272.tar.gz |
C#: Allow exporting games without C#
When exporting a game that contains a C# solution, a feature is added so the exported game can check if it should initialize the .NET module. Otherwise, the module initialization is skipped so games without C# won't check for the assemblies and won't show alerts when they're missing.
Diffstat (limited to 'modules/mono/mono_gd/gd_mono.h')
-rw-r--r-- | modules/mono/mono_gd/gd_mono.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h index c629ab2eff..530936cfb4 100644 --- a/modules/mono/mono_gd/gd_mono.h +++ b/modules/mono/mono_gd/gd_mono.h @@ -72,6 +72,7 @@ class GDMono { #ifdef TOOLS_ENABLED bool _load_project_assembly(); + void _try_load_project_assembly(); #endif uint64_t api_core_hash = 0; @@ -149,10 +150,9 @@ public: Error reload_project_assemblies(); #endif + bool should_initialize(); + void initialize(); -#ifdef TOOLS_ENABLED - void initialize_load_assemblies(); -#endif GDMono(); ~GDMono(); |