summaryrefslogtreecommitdiffstats
path: root/modules/mono/mono_gd
diff options
context:
space:
mode:
authorRedworkDE <10944644+RedworkDE@users.noreply.github.com>2023-03-06 21:39:24 +0100
committerRedworkDE <10944644+RedworkDE@users.noreply.github.com>2023-06-14 21:07:58 +0200
commit92f13ba9ea9f18425c36a2e738cc9102f6151fa9 (patch)
treed71271ab47994e12e826779b90523cebe85f6dfe /modules/mono/mono_gd
parent33957aee69683cf1f542a8622e5a9efd23070f1c (diff)
downloadredot-engine-92f13ba9ea9f18425c36a2e738cc9102f6151fa9.tar.gz
C#: Unify project name handling and fix issues with the handling of some special characters
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Diffstat (limited to 'modules/mono/mono_gd')
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp20
1 files changed, 3 insertions, 17 deletions
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 97bf49271a..0aef45c128 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -293,20 +293,10 @@ godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime
return godot_plugins_initialize;
}
#else
-static String get_assembly_name() {
- String assembly_name = GLOBAL_GET("dotnet/project/assembly_name");
-
- if (assembly_name.is_empty()) {
- assembly_name = ProjectSettings::get_singleton()->get_safe_project_name();
- }
-
- return assembly_name;
-}
-
godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime_initialized) {
godot_plugins_initialize_fn godot_plugins_initialize = nullptr;
- String assembly_name = get_assembly_name();
+ String assembly_name = path::get_csharp_project_name();
HostFxrCharString assembly_path = str_to_hostfxr(GodotSharpDirs::get_api_assemblies_dir()
.path_join(assembly_name + ".dll"));
@@ -331,7 +321,7 @@ godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime
}
godot_plugins_initialize_fn try_load_native_aot_library(void *&r_aot_dll_handle) {
- String assembly_name = get_assembly_name();
+ String assembly_name = path::get_csharp_project_name();
#if defined(WINDOWS_ENABLED)
String native_aot_so_path = GodotSharpDirs::get_api_assemblies_dir().path_join(assembly_name + ".dll");
@@ -476,11 +466,7 @@ void GDMono::_init_godot_api_hashes() {
#ifdef TOOLS_ENABLED
bool GDMono::_load_project_assembly() {
- String assembly_name = GLOBAL_GET("dotnet/project/assembly_name");
-
- if (assembly_name.is_empty()) {
- assembly_name = ProjectSettings::get_singleton()->get_safe_project_name();
- }
+ String assembly_name = path::get_csharp_project_name();
String assembly_path = GodotSharpDirs::get_res_temp_assemblies_dir()
.path_join(assembly_name + ".dll");