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authorkobewi <kobewi4e@gmail.com>2024-05-13 16:56:03 +0200
committerkobewi <kobewi4e@gmail.com>2024-05-13 23:41:07 +0200
commit413c11357d039a03a8dca440a01951a637ae936b (patch)
treee96f5b865d7158aa69fcf1e422ffafdb59dc2411 /modules/multiplayer/multiplayer_synchronizer.cpp
parentde196227e17126fa18716c4ed8e61108584116dc (diff)
downloadredot-engine-413c11357d039a03a8dca440a01951a637ae936b.tar.gz
Use Core/Scene stringnames consistently
Diffstat (limited to 'modules/multiplayer/multiplayer_synchronizer.cpp')
-rw-r--r--modules/multiplayer/multiplayer_synchronizer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/multiplayer/multiplayer_synchronizer.cpp b/modules/multiplayer/multiplayer_synchronizer.cpp
index c2ce500af8..ca3fa43207 100644
--- a/modules/multiplayer/multiplayer_synchronizer.cpp
+++ b/modules/multiplayer/multiplayer_synchronizer.cpp
@@ -343,7 +343,7 @@ void MultiplayerSynchronizer::update_visibility(int p_for_peer) {
#endif
Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr;
if (node && get_multiplayer()->has_multiplayer_peer() && is_multiplayer_authority()) {
- emit_signal(SNAME("visibility_changed"), p_for_peer);
+ emit_signal(SceneStringName(visibility_changed), p_for_peer);
}
}