diff options
author | A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> | 2023-09-09 17:40:07 +0200 |
---|---|---|
committer | A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> | 2023-09-26 16:44:52 +0200 |
commit | 517e9f8aefed8925c1b66932a0d3cb887e99d267 (patch) | |
tree | e62fccf23a2f155d5c5799aebe5b0837e33c6377 /modules/multiplayer/multiplayer_synchronizer.cpp | |
parent | 36945dad0730ee013547493df60c4c59567b4290 (diff) | |
download | redot-engine-517e9f8aefed8925c1b66932a0d3cb887e99d267.tar.gz |
[Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
Diffstat (limited to 'modules/multiplayer/multiplayer_synchronizer.cpp')
-rw-r--r-- | modules/multiplayer/multiplayer_synchronizer.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/modules/multiplayer/multiplayer_synchronizer.cpp b/modules/multiplayer/multiplayer_synchronizer.cpp index 9c2d281f72..233f15c3a4 100644 --- a/modules/multiplayer/multiplayer_synchronizer.cpp +++ b/modules/multiplayer/multiplayer_synchronizer.cpp @@ -149,14 +149,14 @@ PackedStringArray MultiplayerSynchronizer::get_configuration_warnings() const { } Error MultiplayerSynchronizer::get_state(const List<NodePath> &p_properties, Object *p_obj, Vector<Variant> &r_variant, Vector<const Variant *> &r_variant_ptrs) { - ERR_FAIL_COND_V(!p_obj, ERR_INVALID_PARAMETER); + ERR_FAIL_NULL_V(p_obj, ERR_INVALID_PARAMETER); r_variant.resize(p_properties.size()); r_variant_ptrs.resize(r_variant.size()); int i = 0; for (const NodePath &prop : p_properties) { bool valid = false; const Object *obj = _get_prop_target(p_obj, prop); - ERR_FAIL_COND_V(!obj, FAILED); + ERR_FAIL_NULL_V(obj, FAILED); r_variant.write[i] = obj->get_indexed(prop.get_subnames(), &valid); r_variant_ptrs.write[i] = &r_variant[i]; ERR_FAIL_COND_V_MSG(!valid, ERR_INVALID_DATA, vformat("Property '%s' not found.", prop)); @@ -166,11 +166,11 @@ Error MultiplayerSynchronizer::get_state(const List<NodePath> &p_properties, Obj } Error MultiplayerSynchronizer::set_state(const List<NodePath> &p_properties, Object *p_obj, const Vector<Variant> &p_state) { - ERR_FAIL_COND_V(!p_obj, ERR_INVALID_PARAMETER); + ERR_FAIL_NULL_V(p_obj, ERR_INVALID_PARAMETER); int i = 0; for (const NodePath &prop : p_properties) { Object *obj = _get_prop_target(p_obj, prop); - ERR_FAIL_COND_V(!obj, FAILED); + ERR_FAIL_NULL_V(obj, FAILED); obj->set_indexed(prop.get_subnames(), p_state[i]); i += 1; } @@ -374,7 +374,7 @@ Error MultiplayerSynchronizer::_watch_changes(uint64_t p_usec) { return OK; } Node *node = get_root_node(); - ERR_FAIL_COND_V(!node, FAILED); + ERR_FAIL_NULL_V(node, FAILED); int idx = -1; Watcher *ptr = watchers.ptrw(); for (const NodePath &prop : props) { |