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Diffstat (limited to 'modules/multiplayer/multiplayer_synchronizer.cpp')
-rw-r--r--modules/multiplayer/multiplayer_synchronizer.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/modules/multiplayer/multiplayer_synchronizer.cpp b/modules/multiplayer/multiplayer_synchronizer.cpp
index 9c2d281f72..233f15c3a4 100644
--- a/modules/multiplayer/multiplayer_synchronizer.cpp
+++ b/modules/multiplayer/multiplayer_synchronizer.cpp
@@ -149,14 +149,14 @@ PackedStringArray MultiplayerSynchronizer::get_configuration_warnings() const {
}
Error MultiplayerSynchronizer::get_state(const List<NodePath> &p_properties, Object *p_obj, Vector<Variant> &r_variant, Vector<const Variant *> &r_variant_ptrs) {
- ERR_FAIL_COND_V(!p_obj, ERR_INVALID_PARAMETER);
+ ERR_FAIL_NULL_V(p_obj, ERR_INVALID_PARAMETER);
r_variant.resize(p_properties.size());
r_variant_ptrs.resize(r_variant.size());
int i = 0;
for (const NodePath &prop : p_properties) {
bool valid = false;
const Object *obj = _get_prop_target(p_obj, prop);
- ERR_FAIL_COND_V(!obj, FAILED);
+ ERR_FAIL_NULL_V(obj, FAILED);
r_variant.write[i] = obj->get_indexed(prop.get_subnames(), &valid);
r_variant_ptrs.write[i] = &r_variant[i];
ERR_FAIL_COND_V_MSG(!valid, ERR_INVALID_DATA, vformat("Property '%s' not found.", prop));
@@ -166,11 +166,11 @@ Error MultiplayerSynchronizer::get_state(const List<NodePath> &p_properties, Obj
}
Error MultiplayerSynchronizer::set_state(const List<NodePath> &p_properties, Object *p_obj, const Vector<Variant> &p_state) {
- ERR_FAIL_COND_V(!p_obj, ERR_INVALID_PARAMETER);
+ ERR_FAIL_NULL_V(p_obj, ERR_INVALID_PARAMETER);
int i = 0;
for (const NodePath &prop : p_properties) {
Object *obj = _get_prop_target(p_obj, prop);
- ERR_FAIL_COND_V(!obj, FAILED);
+ ERR_FAIL_NULL_V(obj, FAILED);
obj->set_indexed(prop.get_subnames(), p_state[i]);
i += 1;
}
@@ -374,7 +374,7 @@ Error MultiplayerSynchronizer::_watch_changes(uint64_t p_usec) {
return OK;
}
Node *node = get_root_node();
- ERR_FAIL_COND_V(!node, FAILED);
+ ERR_FAIL_NULL_V(node, FAILED);
int idx = -1;
Watcher *ptr = watchers.ptrw();
for (const NodePath &prop : props) {