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authorRémi Verschelde <rverschelde@gmail.com>2023-05-24 08:45:09 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-05-24 08:45:09 +0200
commit513f43e774627636e38c88e870eab7542e5b9f6d (patch)
tree24a4d20effe1d24f8830e954358680f37e526525 /modules/multiplayer/multiplayer_synchronizer.h
parent774f4a726179e267fa839129e4b7c57b9a842e7c (diff)
parentf1e0d50841930c46efb01d23b7dadbf6c5596353 (diff)
downloadredot-engine-513f43e774627636e38c88e870eab7542e5b9f6d.tar.gz
Merge pull request #75467 from Faless/mp/4.x_watch
[MP] Implement "watched" properties (reliable/on change).
Diffstat (limited to 'modules/multiplayer/multiplayer_synchronizer.h')
-rw-r--r--modules/multiplayer/multiplayer_synchronizer.h22
1 files changed, 19 insertions, 3 deletions
diff --git a/modules/multiplayer/multiplayer_synchronizer.h b/modules/multiplayer/multiplayer_synchronizer.h
index 11590f4156..6fb249d199 100644
--- a/modules/multiplayer/multiplayer_synchronizer.h
+++ b/modules/multiplayer/multiplayer_synchronizer.h
@@ -46,15 +46,24 @@ public:
};
private:
+ struct Watcher {
+ NodePath prop;
+ uint64_t last_change_usec = 0;
+ Variant value;
+ };
+
Ref<SceneReplicationConfig> replication_config;
NodePath root_path = NodePath(".."); // Start with parent, like with AnimationPlayer.
- uint64_t interval_msec = 0;
+ uint64_t sync_interval_usec = 0;
+ uint64_t delta_interval_usec = 0;
VisibilityUpdateMode visibility_update_mode = VISIBILITY_PROCESS_IDLE;
HashSet<Callable> visibility_filters;
HashSet<int> peer_visibility;
+ Vector<Watcher> watchers;
+ uint64_t last_watch_usec = 0;
ObjectID root_node_cache;
- uint64_t last_sync_msec = 0;
+ uint64_t last_sync_usec = 0;
uint16_t last_inbound_sync = 0;
uint32_t net_id = 0;
@@ -62,6 +71,7 @@ private:
void _start();
void _stop();
void _update_process();
+ Error _watch_changes(uint64_t p_usec);
protected:
static void _bind_methods();
@@ -77,7 +87,7 @@ public:
uint32_t get_net_id() const;
void set_net_id(uint32_t p_net_id);
- bool update_outbound_sync_time(uint64_t p_msec);
+ bool update_outbound_sync_time(uint64_t p_usec);
bool update_inbound_sync_time(uint16_t p_network_time);
PackedStringArray get_configuration_warnings() const override;
@@ -85,6 +95,9 @@ public:
void set_replication_interval(double p_interval);
double get_replication_interval() const;
+ void set_delta_interval(double p_interval);
+ double get_delta_interval() const;
+
void set_replication_config(Ref<SceneReplicationConfig> p_config);
Ref<SceneReplicationConfig> get_replication_config();
@@ -103,6 +116,9 @@ public:
void remove_visibility_filter(Callable p_callback);
VisibilityUpdateMode get_visibility_update_mode() const;
+ List<Variant> get_delta_state(uint64_t p_cur_usec, uint64_t p_last_usec, uint64_t &r_indexes);
+ List<NodePath> get_delta_properties(uint64_t p_indexes);
+
MultiplayerSynchronizer();
};