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authorRémi Verschelde <rverschelde@gmail.com>2024-05-14 12:07:03 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-05-14 12:07:03 +0200
commitbdefe5399279ccc37d3f402215236a0ad9642b99 (patch)
tree35bf85a05f58b3f5d56232621205b1ea8b4ad275 /modules/multiplayer/scene_cache_interface.cpp
parente58eb6a26763de8263ecc2eae93119e4817e4016 (diff)
parent413c11357d039a03a8dca440a01951a637ae936b (diff)
downloadredot-engine-bdefe5399279ccc37d3f402215236a0ad9642b99.tar.gz
Merge pull request #91909 from KoBeWi/have_fun_reviewing_this
Use Core/Scene stringnames consistently
Diffstat (limited to 'modules/multiplayer/scene_cache_interface.cpp')
-rw-r--r--modules/multiplayer/scene_cache_interface.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/modules/multiplayer/scene_cache_interface.cpp b/modules/multiplayer/scene_cache_interface.cpp
index 39443029d3..2ea9ce8819 100644
--- a/modules/multiplayer/scene_cache_interface.cpp
+++ b/modules/multiplayer/scene_cache_interface.cpp
@@ -35,7 +35,6 @@
#include "core/io/marshalls.h"
#include "scene/main/node.h"
#include "scene/main/window.h"
-#include "scene/scene_string_names.h"
SceneCacheInterface::NodeCache &SceneCacheInterface::_track(Node *p_node) {
const ObjectID oid = p_node->get_instance_id();