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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-05-14 12:07:03 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-05-14 12:07:03 +0200 |
commit | bdefe5399279ccc37d3f402215236a0ad9642b99 (patch) | |
tree | 35bf85a05f58b3f5d56232621205b1ea8b4ad275 /modules/multiplayer/scene_cache_interface.cpp | |
parent | e58eb6a26763de8263ecc2eae93119e4817e4016 (diff) | |
parent | 413c11357d039a03a8dca440a01951a637ae936b (diff) | |
download | redot-engine-bdefe5399279ccc37d3f402215236a0ad9642b99.tar.gz |
Merge pull request #91909 from KoBeWi/have_fun_reviewing_this
Use Core/Scene stringnames consistently
Diffstat (limited to 'modules/multiplayer/scene_cache_interface.cpp')
-rw-r--r-- | modules/multiplayer/scene_cache_interface.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/modules/multiplayer/scene_cache_interface.cpp b/modules/multiplayer/scene_cache_interface.cpp index 39443029d3..2ea9ce8819 100644 --- a/modules/multiplayer/scene_cache_interface.cpp +++ b/modules/multiplayer/scene_cache_interface.cpp @@ -35,7 +35,6 @@ #include "core/io/marshalls.h" #include "scene/main/node.h" #include "scene/main/window.h" -#include "scene/scene_string_names.h" SceneCacheInterface::NodeCache &SceneCacheInterface::_track(Node *p_node) { const ObjectID oid = p_node->get_instance_id(); |